Update the scenario: Close the Gaps #2281
Merged
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Addresses most of what's in issue #2262 - specifically items b, e, and f. See comment in the issue for the other items.
Split out settings into Enemies, Murphy and Timed.
Switch to using place station utility.
Divide initialization code into several functions.
Change the way the presence of beam weapons is determined.
Add translation tags to goods.
Convert to newer, more common goods processing.
Update GM buttons.
Verify and simplify the comms information on the minefields.
Remove unused code.
Add visuals with zones to show where minefields should be set.
Change double dot concatenation to string.format