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Ship classes
Small highly maneuverable ships with little (extended) life support systems. Usually have small cones of fire as they use their mobility to track their targets.
- Shield sections: 1 (Although exceptions with 2 exist)
- Missile tubes: 0
- Crew: 1 - 2
- Energy steal fighter (leach / vampire)
- Stealth
- Scout
- Examples: MT52 Hornet, MU52 Hornet, MP52 Hornet (player), Fighter, Player Fighter (player), Strikeship, Striker (player), Adv. Striker
- Missile tubes: 1 - 3
- Crew: 1 - 3
- Examples: WX-Lindworm, ZX-Lindworm (player)
Tubes in front, ZX: small turret phaser to back and sides.
- Missile tubes: 1
- Crew: 1 - 3
- Examples: Adder MK4, MK5 and MK6
Tubes and beams in front. MK6 adds beam to back
- Shield sections: 2+
- Crew: 3 - 20
Versitile combat oriented ship that favours a balanced approach
Roles:
- Anti star fighter / Bomber interception (Lots of pew pew lasers with large arcs)
- Rounded
- Light artillery, heavy artillery
- Strike craft (fast in, fast out)
- Tackler ship (fast, indended to cripple the enemy)
- Sniper / Long range support
- Gunship
- Examples:
- Phobos T3, Phobos M3, Phobos MP3 (player), Karnack, Cruiser, Blockade Runner
- Anti-fighter: Nirvana R5, Nirvana R5A
- Light artillery: Piranha F12, Piranha F12.M, Piranha F8, Piranha (player)
- Heavy artillery: Storm
- Sniper: Ranus U, Hathcock (player)
- Strike craft: Stalker Q7 and R7
- Gunship: Gunship, Adv. Gunship
Small transport ships used for low volume / high value cargo. Fairly popular with smugglers.
- Troop transport
- Light assault (Less transport room, more armor and laser pew pew)
- Examples: Flavia, Flavia Falcon, Flavia P.Falcon (player), Repulse (player, better armor)
- Mine layer
- Mine sweeper (small but -very strong- front shield)
- Scientific vessel
- Deep sapce Reconnaissance
- Light Repair ship
- Resupply ships
- Examples: Tug, Nautilus (player, mine layer)
- Shield sections: 4+
Heavily armed ships, little to no transport or science capabilities (think attack submarine)
- Blockade runner
- Seraphin class Destroyer -> Broad sides?
- Heavy artillery (carpet bombing)
- Mobile comand center (Electronic warfare)
- Carrier (light)
- Support fire (Disallow maneuvrability)
- Capital ship killers
- Heavy assault
- Examples:
- Destroyer: Atlantis X23, Atlantis (player), Starhammer II
- Carrier: Jump Carrier, Benedict (player), Kiriya (player)
- Personnel, Goods, Garbage, Equipment, Fuel
- Drone carrier
- Shield sections: 6+
- Crew: 250+
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Heavy carrier
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Flying fortress
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Resupply station + Hq with wings strapped to it.
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ships with no propulsion (can only rotate). Jumps in to deal out the pain. Will probably have long range weapons.
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Examples: Dreadnought, Battlestation, Ender (player), Odin
- Home
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- 5-6 Player Crews
- 3-4 Player Crews
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- Lore
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- Building from Source