Originally made by @ncave (https://github.com/ncave/fable-raytracer), port to iOS by @delneg
- Rust, both stable and nightly
- arch64-apple-ios and x86_64-apple-ios toolchains
- .NET 6
- iOS workload for .NET (
sudo dotnet workload install ios
)
cd FableRustRaytracerNet6iOS/rust-src/
./build-rust.sh
cd ..
dotnet run
- Zero-copy via
CGDataProvider(IntPtr memoryBlock, int size)
overload - Creates animated images in parallel using F# Async
- Uses DLL import with Rust static lib
- Uses Rust from F# !