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Examples/03 - Concrete Building/03 RFCOM - Concrete Building.rf5
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164 changes: 164 additions & 0 deletions
164
..._Toolbox/Parametric_FEM_Toolbox/Deprecated/Component_ResultsLineReactions_GUI_OBSOLETE.cs
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using Grasshopper; | ||
using Grasshopper.Kernel; | ||
using Grasshopper.Kernel.Data; | ||
using Parametric_FEM_Toolbox.GUI; | ||
using Parametric_FEM_Toolbox.RFEM; | ||
using Rhino.Geometry; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
|
||
namespace Parametric_FEM_Toolbox.Deprecated | ||
{ | ||
public class Component_ResultsLineReactions_GUI_OBSOLETE : GH_Component | ||
{ | ||
/// <summary> | ||
/// Each implementation of GH_Component must provide a public | ||
/// constructor without any arguments. | ||
/// Category represents the Tab in which the component will appear, | ||
/// Subcategory the panel. If you use non-existing tab or panel names, | ||
/// new tabs/panels will automatically be created. | ||
/// </summary> | ||
public Component_ResultsLineReactions_GUI_OBSOLETE() | ||
: base("Line Support Forces", "LSForces", "Get Line Support Forces from Calculation Results.", "B+G Toolbox", "RFEM") | ||
{ | ||
} | ||
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||
/// <summary> | ||
/// Registers all the input parameters for this component. | ||
/// </summary> | ||
protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) | ||
{ | ||
// Use the pManager object to register your input parameters. | ||
// You can often supply default values when creating parameters. | ||
// All parameters must have the correct access type. If you want | ||
// to import lists or trees of values, modify the ParamAccess flag. | ||
pManager.AddParameter(new Param_RFEM(), "Calculation Results", "Results", "Calculation results of a certain load case or load combination.", GH_ParamAccess.list); | ||
} | ||
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/// <summary> | ||
/// Registers all the output parameters for this component. | ||
/// </summary> | ||
protected override void RegisterOutputParams(GH_Component.GH_OutputParamManager pManager) | ||
{ | ||
// Use the pManager object to register your output parameters. | ||
// Output parameters do not have default values, but they too must have the correct access type. | ||
pManager.AddIntegerParameter("Line Number", "No", "Index of the RFEM Line", GH_ParamAccess.tree); | ||
pManager.AddNumberParameter("Location", "Loc", "Location of results along line axis", GH_ParamAccess.tree); | ||
pManager.AddVectorParameter("Forces", "F", "Reaction Forces [kN]", GH_ParamAccess.tree); | ||
pManager.AddVectorParameter("Moments", "M", "Reaction Moments [kNm]", GH_ParamAccess.tree); | ||
pManager.AddTextParameter("Results Flag", "Flag", "Results Flag", GH_ParamAccess.tree); | ||
pManager.AddTextParameter("Results Type", "Type", "Results Value Type", GH_ParamAccess.list); | ||
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// Sometimes you want to hide a specific parameter from the Rhino preview. | ||
// You can use the HideParameter() method as a quick way: | ||
//pManager.HideParameter(0); | ||
} | ||
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/// <summary> | ||
/// This is the method that actually does the work. | ||
/// </summary> | ||
/// <param name="DA">The DA object can be used to retrieve data from input parameters and | ||
/// to store data in output parameters.</param> | ||
protected override void SolveInstance(IGH_DataAccess DA) | ||
{ | ||
// Output variables | ||
var treeNo = new DataTree<int>(); | ||
var treeLoc = new DataTree<double>(); | ||
var treeF = new DataTree<Vector3d>(); | ||
var treeM = new DataTree<Vector3d>(); | ||
//var listLoading = new List<string>(); | ||
var treeFlag = new DataTree<string>(); | ||
var treeType = new DataTree<string>(); | ||
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// Input | ||
var inGH = new List<GH_RFEM>(); | ||
var rfResults = new List<RFResults>(); | ||
if (!DA.GetDataList(0, inGH)) | ||
{ | ||
return; | ||
} | ||
foreach (var gh in inGH) | ||
{ | ||
if (!(gh == null)) | ||
{ | ||
rfResults.Add((RFResults)gh.Value); | ||
} | ||
} | ||
var support_forces = new DataTree<RFLineSupportForces>(); | ||
for (int i = 0; i < rfResults.Count; i++) | ||
{ | ||
if (!(rfResults[i].LineSupportForces == null)) | ||
{ | ||
var path = new GH_Path(i); | ||
support_forces.AddRange(rfResults[i].LineSupportForces, path); | ||
} | ||
} | ||
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// Get output | ||
if (support_forces.DataCount == 0) | ||
{ | ||
AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "No results available"); | ||
return; | ||
} | ||
for (int i = 0; i < support_forces.BranchCount; i++) | ||
{ | ||
for (int j = 0; j < support_forces.Branch(i).Count; j++) | ||
{ | ||
var path1 = new GH_Path(i,j); | ||
var path2 = new GH_Path(i); | ||
treeNo.Add(support_forces.Branch(i)[j].LineNo, path2); | ||
treeLoc.AddRange(support_forces.Branch(i)[j].Location, path1); | ||
treeF.AddRange(support_forces.Branch(i)[j].Forces, path1); | ||
treeM.AddRange(support_forces.Branch(i)[j].Moments, path1); | ||
treeType.AddRange(support_forces.Branch(i)[j].Type, path1); | ||
treeFlag.Add(support_forces.Branch(i)[j].Flag.ToString(), path2); | ||
} | ||
} | ||
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// Output | ||
DA.SetDataTree(0, treeNo); | ||
DA.SetDataTree(1, treeLoc); | ||
DA.SetDataTree(2, treeF); | ||
DA.SetDataTree(3, treeM); | ||
DA.SetDataTree(4, treeFlag); | ||
DA.SetDataTree(5, treeType); | ||
} | ||
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/// <summary> | ||
/// The Exposure property controls where in the panel a component icon | ||
/// will appear. There are seven possible locations (primary to septenary), | ||
/// each of which can be combined with the GH_Exposure.obscure flag, which | ||
/// ensures the component will only be visible on panel dropdowns. | ||
/// </summary> | ||
public override GH_Exposure Exposure | ||
{ | ||
get { return GH_Exposure.hidden; } | ||
} | ||
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/// <summary> | ||
/// Provides an Icon for every component that will be visible in the User Interface. | ||
/// Icons need to be 24x24 pixels. | ||
/// </summary> | ||
protected override System.Drawing.Bitmap Icon | ||
{ | ||
get | ||
{ | ||
// You can add image files to your project resources and access them like this: | ||
return Properties.Resources.Results_LineReactions; | ||
} | ||
} | ||
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/// <summary> | ||
/// Each component must have a unique Guid to identify it. | ||
/// It is vital this Guid doesn't change otherwise old ghx files | ||
/// that use the old ID will partially fail during loading. | ||
/// </summary> | ||
public override Guid ComponentGuid | ||
{ | ||
get { return new Guid("32254ac4-9fbe-400d-8b1a-f05756cddc4f"); } | ||
} | ||
} | ||
} |
166 changes: 166 additions & 0 deletions
166
...Parametric_FEM_Toolbox/Deprecated/Component_ResultsMemberForces_GUI_OBSOLETE-RAZER-DAQ.cs
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using Grasshopper; | ||
using Grasshopper.Kernel; | ||
using Grasshopper.Kernel.Data; | ||
using Parametric_FEM_Toolbox.GUI; | ||
using Parametric_FEM_Toolbox.RFEM; | ||
using Rhino.Geometry; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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||
namespace Parametric_FEM_Toolbox.Deprecated | ||
{ | ||
public class Component_ResultsMemberForces_GUI_OBSOLETE : GH_Component | ||
{ | ||
/// <summary> | ||
/// Each implementation of GH_Component must provide a public | ||
/// constructor without any arguments. | ||
/// Category represents the Tab in which the component will appear, | ||
/// Subcategory the panel. If you use non-existing tab or panel names, | ||
/// new tabs/panels will automatically be created. | ||
/// </summary> | ||
public Component_ResultsMemberForces_GUI_OBSOLETE() | ||
: base("Member Forces", "MForces", "Get Member Forces from Calculation Results.", "B+G Toolbox", "RFEM") | ||
{ | ||
} | ||
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/// <summary> | ||
/// Registers all the input parameters for this component. | ||
/// </summary> | ||
protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) | ||
{ | ||
// Use the pManager object to register your input parameters. | ||
// You can often supply default values when creating parameters. | ||
// All parameters must have the correct access type. If you want | ||
// to import lists or trees of values, modify the ParamAccess flag. | ||
pManager.AddParameter(new Param_RFEM(), "Calculation Results", "Results", "Calculation results of a certain load case or load combination.", GH_ParamAccess.list); | ||
} | ||
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/// <summary> | ||
/// Registers all the output parameters for this component. | ||
/// </summary> | ||
protected override void RegisterOutputParams(GH_Component.GH_OutputParamManager pManager) | ||
{ | ||
// Use the pManager object to register your output parameters. | ||
// Output parameters do not have default values, but they too must have the correct access type. | ||
pManager.AddIntegerParameter("Member Number", "No", "Index of the RFEM Member", GH_ParamAccess.tree); | ||
pManager.AddNumberParameter("Location", "Loc", "Location of results along member axis", GH_ParamAccess.tree); | ||
pManager.AddVectorParameter("Forces", "F", "Member Forces [kN]", GH_ParamAccess.tree); | ||
pManager.AddVectorParameter("Moments", "M", "Member Moments [kNm]", GH_ParamAccess.tree); | ||
pManager.AddTextParameter("Results Flag", "Flag", "Results Flag", GH_ParamAccess.tree); | ||
pManager.AddTextParameter("Results Type", "Type", "Results Value Type", GH_ParamAccess.list); | ||
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// Sometimes you want to hide a specific parameter from the Rhino preview. | ||
// You can use the HideParameter() method as a quick way: | ||
//pManager.HideParameter(0); | ||
} | ||
|
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/// <summary> | ||
/// This is the method that actually does the work. | ||
/// </summary> | ||
/// <param name="DA">The DA object can be used to retrieve data from input parameters and | ||
/// to store data in output parameters.</param> | ||
protected override void SolveInstance(IGH_DataAccess DA) | ||
{ | ||
// Output variables | ||
var treeNo = new DataTree<int>(); | ||
var treeLoc = new DataTree<double>(); | ||
var treeF = new DataTree<Vector3d>(); | ||
var treeM = new DataTree<Vector3d>(); | ||
//var listLoading = new List<string>(); | ||
var treeFlag = new DataTree<string>(); | ||
var treeType = new DataTree<string>(); | ||
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// Input | ||
var inGH = new List<GH_RFEM>(); | ||
var rfResults = new List<RFResults>(); | ||
if (!DA.GetDataList(0, inGH)) | ||
{ | ||
return; | ||
} | ||
foreach (var gh in inGH) | ||
{ | ||
if (!(gh == null)) | ||
{ | ||
rfResults.Add((RFResults)gh.Value); | ||
} | ||
} | ||
var member_forces = new DataTree<RFMemberForces>(); | ||
for (int i = 0; i < rfResults.Count; i++) | ||
{ | ||
if (!(rfResults[i].MemberForces == null)) | ||
{ | ||
var path = new GH_Path(i); | ||
member_forces.AddRange(rfResults[i].MemberForces, path); | ||
} | ||
} | ||
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// Get output | ||
if (member_forces.DataCount == 0) | ||
{ | ||
AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "No results available"); | ||
return; | ||
} | ||
for (int i = 0; i < member_forces.BranchCount; i++) | ||
{ | ||
for (int j = 0; j < member_forces.Branch(i).Count; j++) | ||
{ | ||
var path1 = new GH_Path(i,j); | ||
var path2 = new GH_Path(i); | ||
treeNo.Add(member_forces.Branch(i)[j].MemberNo, path2); | ||
treeLoc.AddRange(member_forces.Branch(i)[j].Location, path1); | ||
treeF.AddRange(member_forces.Branch(i)[j].Forces, path1); | ||
treeM.AddRange(member_forces.Branch(i)[j].Moments, path1); | ||
treeType.AddRange(member_forces.Branch(i)[j].Type, path1); | ||
treeFlag.Add(member_forces.Branch(i)[j].Flag.ToString(), path2); | ||
} | ||
} | ||
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// Output | ||
DA.SetDataTree(0, treeNo); | ||
DA.SetDataTree(1, treeLoc); | ||
DA.SetDataTree(2, treeF); | ||
DA.SetDataTree(3, treeM); | ||
DA.SetDataTree(4, treeFlag); | ||
DA.SetDataTree(5, treeType); | ||
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this.AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "Results have been updated from N to kN!!"); | ||
} | ||
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/// <summary> | ||
/// The Exposure property controls where in the panel a component icon | ||
/// will appear. There are seven possible locations (primary to septenary), | ||
/// each of which can be combined with the GH_Exposure.obscure flag, which | ||
/// ensures the component will only be visible on panel dropdowns. | ||
/// </summary> | ||
public override GH_Exposure Exposure | ||
{ | ||
get { return GH_Exposure.hidden; } | ||
} | ||
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||
/// <summary> | ||
/// Provides an Icon for every component that will be visible in the User Interface. | ||
/// Icons need to be 24x24 pixels. | ||
/// </summary> | ||
protected override System.Drawing.Bitmap Icon | ||
{ | ||
get | ||
{ | ||
// You can add image files to your project resources and access them like this: | ||
return Properties.Resources.Results_MemberForces; | ||
} | ||
} | ||
|
||
/// <summary> | ||
/// Each component must have a unique Guid to identify it. | ||
/// It is vital this Guid doesn't change otherwise old ghx files | ||
/// that use the old ID will partially fail during loading. | ||
/// </summary> | ||
public override Guid ComponentGuid | ||
{ | ||
get { return new Guid("799b9e5b-74eb-402d-8f3d-27da6df15cea"); } | ||
} | ||
} | ||
} |
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