Releases: dracula/minecraft
v2.0 Beta4
GUI Scale Matters!
There are a ton of downloads listed below. Make sure to get the right pack for your Minecraft version and the GUI scale you use! <3
Notes
Beta 4 is here! This release primarily adds support for a bunch of client-side mods, as well as add support for new minecraft versions.
Full Changelog
- Added support for Minecraft 1.21 (Format 34), 1.20.5 (Format 32)
- Updated GeoFont to v1.1.2 (fixes a "failed to load resources" error (#17))
- Revised many icons and visuals to be a bit more colorful and use more dropshadows.
- Changed up a few other menu elements to look nicer (new versions only)
- Added a custom tooltip shader using https://github.com/Godlander/tooltip
- The inventory slot hover color is now dracula purple!
- Fixed #12 (again again!)
- Added support for the following mods:
- Advancement Plagues
- Appleskin
- Auth Me
- Bedrockify
- Better Recipe Book
- Capes
- Cherished Worlds
- Cloth Config
- Fabric API (creative tabs)
- Item Highlighter
- Hudder
- Hudium
- In-Game Account Switcher
- Iris Shaders
- Jade
- Mod Menu
- No Chat Reports
- owo-lib
- Shulker Box Tooltip
- Trinkets
- WTHIT (waila)
- YetAnotherConfigLib
v2.0-beta3
Third Beta release for Dracula Theme v2. This one should be the actual last before full release (for real) (not clickbait)
Full changelog:
- Added some slick new icons and elements that were still missing.
- Completed nearly all final iterations of vanilla textures.
- Added lang file support for all languages in the game.
- Fix issues #12 and #14
- Added a dynamic per-format file inclusion and exclusion system to pack generation.
- Version cross-compatibility is almost completely gone now. (But it's been pretty irrelevant for a while anyway)
- Changed license to CC-BY-NC-SA-4.0. Link: LICENSE.md
v2.0 BETA2
Important:
The files in this github release contain multiple packs for each GUI size. Decompress the zip for your desired minecraft version to obtain usable resourcepacks!
Second (and hopefully final) beta release for Dracula v2. This release restructures the source files and introduces my first real foray into scripting to assist end-pack generation. But mostly it's just fixes for some, admittedly rather silly, errors in the last beta:
- Fix new and old creative tab layouts getting mixed up.
- Add most 1.20.2 textures
- (hopefully) fix issues #8, #9, #10 and #11
- Restructure source files and add a generation script
- Improve vector asset consistency. This will be furthered on in the full release, along with templates for easy contributing.
v2.0 ALPHA 2
Second experimental release of v2.0, woohoo! This one has been a long time in the making.
There are a lot of changes compared to the first Alpha, the most noteable of which is switching over to the use of vector graphics for all UI elements (eventually).
While it is fairly feature-complete for vanilla, there are still plenty of unfinished textures, so this remains an alpha release for now. A beta release will be ready once all vanilla textures are finished. Feedback is always appreciated.
Another important change moving forward for this version of the theme is each release having multiple variations for different GUI sizes. Make sure to choose the one you play on the most!
Full changelog:
- Converted most important vanilla UI to vector graphics.
- Revamped many textures to be cleaner, with some inspiration taken from the Dracula GTK theme.
- Changed out the font for a new, remade one based on vanilla.
- Icons and HUD have been completely revamped to look more geometric and consistent.
- New title and edition graphics.
- Removed Respackops support until a full release is ready.
- Some other fixes and improvements.