A collection of (hopefully) useful modules in the D2 Programming Language.
This project was initially supposed to be a collection of whatever modules I decided to write for the D programming language (not unlike Arsd), but it had no direction, and I soon forgot about it. After months, I picked it up again, and decided to make a game engine, mainly centered around a robust mathematics library (which is currently all there is) and modularity: i.e. one can write an additional module extending upon the base framework with little to no effort.
I am an absolute monkey, and started it at v0.1.0 for some reason. Don't ask, I do not remember at this point.
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Created dutils.math.core, dutils.math.def, and dutils.math.number.
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dutils.math.def contains the definitions for the template mathematical type: Mtype, and for the wrappers for the function and operator lists.
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dutils.math.number contains the definition of the Number type, which is currently incomplete. The Number type currently supports four operations: +, -, *, and /, and the functions toDstring and fromDstring. The ^^ exponentiation operation will be done later, as it requires logarithms and arguments.
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dutils.math.core supports registering, validating, and executing a function.
- The entire library is getting a revamp, so I removed the existing iteration of the Math Library. Soon the rest of the library will be replaced, but until then, it wil remain.
For a static lib build:
dub build --config=standard --build-mode=allAtOnce
For a shared lib build (requires LDC or GDC):
dub build --compiler=ldc2 --config=shared --build-mode=allAtOnce