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ecell/ECell_Dive

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version alpha 0.11.x

unity 2020.3

Context

ECellDive is a VR application for systems biology. It is part of a research project exploring how biologists will be working tomorrow in the context of metaverses. Our first target is to provide an integrated workspace for visualization, simulation and modelling of biological systems in real-time between colleagues. In the meantime, it will be the space of experimentations regarding exploration of data in a virtual reality environment. As such, this project is under active development and subject to a lot of changes: features may come and go depending on their actual usefullness.

Requirements

App

Software

Hardware

  • Meta Quest VR devices. Only tested on Quest 2. ECellDive was sufficiently optimized to not require to be connected to a high-end computer (through Link cable or Air Link). There will be a framedrop for a few seconds when generating the metabolic pathways to visualize, but visualization itself runs without any issues once it is loaded.
  • A separate computer to run Kosmogora.

Project (for developers)

Software

Manual installation required

No action required (included in the project's packages manifest)

Hardware

  • This project is developed with gaming laptops (MSI Raider GE76 and Alienware R4, both with a laptop version of a RTX3070).
  • Meta Quest VR devices. Only used Quest 2.

Installation

Please, check the Installation page for more details

App

The application executable (.apk file) can be downloaded from the release page and installed on any Quest 2 headset thanks to SideQuest.

Project

Cloning the project through the https uri has been tested but we suggest cloning the repo by dowloading the zip archive instead. Using zip archives has been proven more stable for Unity projects on Git compared to the former.

Documentation

Documentation about ECellDive's in-app features as well as the documentation for the source code API.