Pure Data as an embeddable audio synthesis library
Copyright (c) Peter Brinkmann & the libpd team 2010-2016
See our website and book at http://libpd.cc
For documentation of libpd, see the wiki: https://github.com/libpd/libpd/wiki
If you are using Processing, iOS, or Android, see our companion repositories:
The preferred method to download libpd is to use git.
Do not download libpd as a zip or tar.gz file from GitHub.
The "Download zip" button may look like a good idea, but currently Github does not include submodule files when compiling zip files. This means the zip file is missing the main pd source files and you will not be able to build libpd, with errors such as: No rule to make target `pure-data/src/d_arithmetic.o' or No such file or directory: pure-data/extra/bonk~/bonk~.c.
To download libpd & checkout the pure-data submodule do the following:
git clone https://github.com/libpd/libpd.git
cd libpd
git submodule init
git submodule update
You should now have a libpd
directory and the libpd/pure-data
should contain the pd sources. If not, make sure you ran the git submodule commands in the libpd folder itself.
For most uses, it is recommended to checkout the latest stable release version via a git tag. For example, to switch to libpd version 0.8.3 after cloning:
git checkout 0.8.3
The master branch contains the latest libpd development and can be considered generally stable. However, we make no guarantees. :)
The folder containing the sources of Pd Vanilla and standard externals. This is a git submodule of Miller Puckette's official Pd git repository:
git://git.code.sf.net/p/pure-data/pure-data
This folder contains the source files that make up the core of libpd.
Build support for various platforms. Feel free to improve the build system in any way you see fit.
Currently the main Makefile builds a dynamic lib on Windows (in MinGW), Linux, & Mac OSX and has the following targets:
- libpd: (default) builds if no target is specified, builds the libpd.so/dylib/dll
- cpplib: builds libpd with the cpp wrapper
- csharplib: builds libpdcsharp.dll (on Windows) or libpdcsharp.so (on Linux)
- javalib: builds libpdnative and the jni wrapper
- clean: removes the object files
- clobber: removes the linked library files
- install: installs libpd C library (& C++ if built) and headers, set location with prefix= (default: /usr/local)
- uninstall: removes libpd C library and headers, set location with prefix= (default: /usr/local)
Makefile options allow for conditional compilation of libpd util and pd extra externals sources into libpd as well as other options:
- UTIL=true, compiles
libpd_wrapper/util
ringbuffer and print concatenator - EXTRA=true, compiles
pure-data/extra
externals which are then inited in libpd_init() - DEBUG=true, compiles libpd with -Wall & no optimizations
- LOCALE=false, do not set the LC_NUMERIC number format to the default "C" locale*
- PORTAUDIO=true, compiles libpd with portaudio support (currently JAVA jni only)
For example, to build libpd with both util and extra:
make UTIL=true EXTRA=true
Note: cpplib is automatically built with UTIL=true as it uses the ringbuffer
* See the Known Issues section for more info.
If you need to add custom search paths to the CFLAGS, you can specify them when building via:
make CFLAGS="-I/usr/local/lib"
Glue for using libpd with Java, C#, Objective C, C++ and Python. Feel free to improve or add support for other languages such as Lua.
Contains small sample programs and tests in the various supported langauges.
libpd.xcodeproj provides an Xcode project to build libpd + the Obj-C wrapper as a static library for iOS & Mac OSX. Drag the libpd project into your existing Xcode project, then add libpd-ios (or libpd-osx) to the Linked Frameworks and Libraries in the General tab of your project target.
For detailed instructions, see Working with libpd in Xcode
If you are unfamiliar with how static libraries work or how to use them in Xcode, see this useful tutorial.
Note: libpd is tested with the release versions of Xcode. It is recommended that you avoid using beta or developer preview versions.
Ready-made binaries for Java are available at libpd-java-build: https://github.com/wivlaro/libpd-java-build/blob/master/libpd.jar (may not be up to date)
If you are using Xcode to build iOS apps, you can use CocoaPods to add libpd to your project.
Use the following in your CocoaPods podfile:
pod 'libpd', :git => 'https://github.com/libpd/libpd', :submodules => true
LibPD is available as a NuGet package. If your platform's native dll is not included, you have to build it yourself with make csharplib
and copy the resulting file to the output directory. Batch scripts for compilations on Windows with MinGW64 are included.
The C# library expects a file libpdcsharp.dll in its folder. Before using the project, you need to compile it.
Include csharp/LibPdBinding.csproj
in your solution and reference the project in your application.
The wrapper can be built with MinGW-w64.
You need to install msys2, preferably the version for i686, because that version can build the 64bit versions as well.
Install msys2 using the instructions on the download page.
Install make and gcc by running pacman -S msys/make mingw32/mingw-w64-i686-gcc mingw64/mingw-w64-x86_64-gcc
from the msys2 console. You can search for packages in msys2 with pacman -S -s <searchterm>
.
For the 64 bit version of msys2 you also need to install winpthread by running pacman -S msys/mingw-w64-cross-winpthreads-git
.
Edit mingw32_build_csharp.bat
or mingw64_build_csharp.bat
and execute it to create the native dll. You probably only need to change the variable for %MSYS2%
. Usually you want the 32 bit version, as it will work on 64 bit Windows as well, but Unity 5 needs the 64 bit version.
For the 64 bit version, you also must use libs/mingw64/libwinptread-1.dll
instead of libs/mingw32/libwinpthread-1.dll
.
For a current version of libwinpthread-1.dll
search in your msys2 installation folders.
If you want to use the library on Linux with Mono, you need the following changes to the LibPdBinding project:
- Compile the so file with
make csharplib
. - Remove
libpdcsharp.dll
andlibwinpthread-1.dll
from LibPdBinding project. - Add
libpdcsharp.so
to the LibPdBinding project. - Set "Copy to Output Directory" for
libpdcsharp.so
to "Copy always"
Pd expects numbers to be in an english format, ie. "0.3". If you are using a non-English language or locale setting on your system, it may be encoding numbers differently, ie. "0,3". This can lead to weird bugs in loaded patches where numbers seem wrong or end up truncated as 0.
By default, libpd is built with the LC_NUMERIC locale set to the "C" default, so this shouldn't be a problem. If you are using libpd within a project that requires specific locale settings, you will need to make sure libpd's LC_NUMERIC is left alone or at least reset it to "C" if working with a different numeric setting. If a non-english LC_NUMERIC is set, you will run into the number parsing issues mentioned above.
If you need to control LC_NUMERIC manually, you can build libpd without the call to setlocale() in libpd_init using the SETLOCALE=false makefile option or by setting the LIBPD_NO_NUMERIC define.
See libpd#130 for more info.