This repository has been archived by the owner on Dec 20, 2018. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 4
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Added a readme to the repository
- Loading branch information
faha223
committed
Jan 1, 2014
1 parent
0d715ce
commit e5a90a3
Showing
1 changed file
with
35 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,35 @@ | ||
PhysicsEngine | ||
============= | ||
|
||
An Object-Oriented Physics Engine that abstracts the PhysX (and maybe eventually Havok) API | ||
|
||
Compilation: | ||
|
||
This project requires access to the Nvidia PhysX SDK version 3.3.0 | ||
|
||
To compile, open the project in VS2013 and edit the Include and Lib folders to include the | ||
locations of your PhysX SDK Include and Lib folders. | ||
|
||
Then just build and run. | ||
|
||
Additional Info: | ||
|
||
This project includes a driver.cpp which creates an SDL window in which to demonstrate the | ||
physics engine using OpenGL. | ||
|
||
This project was built using C++11 standards for timing and multithreading so it is | ||
exception safe and portable. | ||
|
||
Future Work: | ||
|
||
This is in its early alpha stages, and as such does not actually support any primitives yet. | ||
That is the next thing I need to implement. I plan to implement 3 types of bounding volumes: | ||
Convex Mesh, | ||
Capsule, | ||
and Sphere. | ||
|
||
These or any combination of these should be sufficient to model any real-world physics you | ||
would need. | ||
|
||
I also plan to write an alternate implementation based on the Havok Physics API for if I want | ||
to write a game that runs on AMD hardware as well as it does on Nvidia hardware. |