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daveprue authored Jul 11, 2017
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21 changes: 21 additions & 0 deletions LICENSE
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MIT License

Copyright (c) 2017 David C. Prue

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
191 changes: 191 additions & 0 deletions X-Plane Importer.py
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#---------------------------------------------------------------------------
#
# Import an X-Plane .obj file into Blender 2.78
#
# Dave Prue <[email protected]>
#
#---------------------------------------------------------------------------

import bpy
import bmesh
import mathutils
from mathutils import Vector
import itertools
import os

bl_info = {
"name": "Import X-Plane OBJ",
"author": "Dave Prue",
"version": (1,0,0),
"blender": (2,7,8),
"api": 36273,
"location": "File > Import/Export > XPlane",
"description": "Import X-Plane obj",
"category": "Import-Export"
}

class XPlaneImport(bpy.types.Operator):
bl_label = "Import X-Plane OBJ"
bl_idname = "import.xplane_obj"

filepath = bpy.props.StringProperty(subtype="FILE_PATH")

def execute(self, context):
print("execute %s" % self.filepath)
self.run((0,0,0))
return {"FINISHED"}

def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}

def createMeshFromData(self, name, origin, verts, faces, material, vert_uvs, vert_normals):
# Create mesh and object
me = bpy.data.meshes.new(name+'Mesh')
ob = bpy.data.objects.new(name, me)
ob.location = origin
ob.show_name = False

# Link object to scene and make active
scn = bpy.context.scene
scn.objects.link(ob)
scn.objects.active = ob
ob.select = True

# Create mesh from given verts, faces.
me.from_pydata(verts, [], faces)

# Assign the Material to the object
me.materials.append(material)

# Assign the UV coordinates to each vertex
me.uv_textures.new(name="UVMap")
me.uv_layers[-1].data.foreach_set("uv", [uv for pair in [vert_uvs[l.vertex_index] for l in me.loops] for uv in pair])

# Assign the normals for each vertex
vindex = 0
for vertex in me.vertices:
vertex.normal = vert_normals[vindex]
vindex += 1

# Update mesh with new data
me.calc_normals()
me.update(calc_edges=True)

bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.mesh.select_mode(type='VERT')
bpy.ops.mesh.select_loose()
bpy.ops.mesh.delete(type='VERT')
bpy.ops.object.mode_set(mode='OBJECT')

ob.select = False

return ob


def run(self, origo):
# parse file
f = open(self.filepath, 'r')
lines = f.readlines()
f.close()

verts = []
uv = []
faces = []
normals = []
removed_faces_regions = []
origin_temp = Vector( ( 0, 0, 0 ) )
anim_nesting = 0
a_trans = [ origin_temp ]
trans_available = False;
objects = []
for lineStr in lines:
line = lineStr.split()
if (len(line) == 0):
continue

if(line[0] == 'TEXTURE'):
texfilename = line[1]

# Create and add a material
material = bpy.data.materials.new('Material')

# Create texture
tex = bpy.data.textures.new('Texture', type = 'IMAGE')
tex.image = bpy.data.images.load("%s\\%s" % (os.path.dirname(self.filepath), texfilename))
tex.use_alpha = True

# Add Texture to the Material
mtex = material.texture_slots.add()
mtex.texture = tex
mtex.texture_coords = 'UV'


if(line[0] == 'VT'):
vx = float(line[1])
vy = float(line[3]) * -1
vz = float(line[2])
verts.append((vx, vy, vz))

vnx = float(line[4])
vny = float(line[6]) * -1
vnz = float(line[5])
normals.append((vnx, vny, vnz))

uvx = float(line[7])
uvy = float(line[8])
uv.append((uvx, uvy))

if(line[0] == 'IDX10' or line[0] == 'IDX'):
faces.extend(map(int, line[1:]))

if(line[0] == 'ANIM_begin'):
anim_nesting += 1
a_trans.append(Vector((0,0,0)))

if(line[0] == 'ANIM_trans'):
trans_x = float(line[1])
trans_y = (float(line[3]) * -1)
trans_z = float(line[2])
o_t = Vector( (trans_x, trans_y, trans_z) )
a_trans[anim_nesting] = o_t
origin_temp = origin_temp + o_t
trans_available = True

if(line[0] == 'ANIM_end'):
anim_nesting -= 1
origin_temp = origin_temp - a_trans.pop()
if(anim_nesting == 0):
trans_available = False

if(line[0] == 'TRIS'):
obj_origin = Vector( origo )
tris_offset, tris_count = int(line[1]), int(line[2])
obj_lst = faces[tris_offset:tris_offset+tris_count]
if(trans_available):
obj_origin = origin_temp
objects.append( (obj_origin, obj_lst) )

counter = 0
for orig, obj in objects:
obj_tmp = tuple( zip(*[iter(obj)]*3) )
self.createMeshFromData('OBJ%d' % counter, orig, verts, obj_tmp, material, uv, normals)
counter+=1

return

def menu_func(self, context):
self.layout.operator(XPlaneImport.bl_idname, text="XPlane Object (.obj)")

def register():
bpy.utils.register_class(XPlaneImport)
bpy.types.INFO_MT_file_import.append(menu_func)

def unregister():
bpy.utils.unregister_class(XPlaneImport)
bpy.types.INFO_MT_file_import.remove(menu_func)

if __name__ == "__main__":
register()

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