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Make computeAABB virtual in CollisionObject #463

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4 changes: 2 additions & 2 deletions include/fcl/narrowphase/collision_object.h
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@ class FCL_EXPORT CollisionObject
const Matrix3<S>& R,
const Vector3<S>& T);

~CollisionObject();
virtual ~CollisionObject();

/// @brief get the type of the object
OBJECT_TYPE getObjectType() const;
Expand All @@ -72,7 +72,7 @@ class FCL_EXPORT CollisionObject
const AABB<S>& getAABB() const;

/// @brief compute the AABB in world space
void computeAABB();
virtual void computeAABB();

/// @brief get user data in object
void* getUserData() const;
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