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NVIDIA has some really great assets in their ORCA project. Yet, those assets have been setup for Falcor; they don't look that great in Unity. The point of this project is to get these assets to a point where they also look great in Unity.

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francisco-chavez/SpeedTree-v2-HDRP

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SpeedTree-v2-HDRP

ORCA SpeedTree v2 HDRP with Shader Graph

Adapts a copy of version 2 of the UE4 Sun Temple assets from the NVIDIA's ORCA Project, which can be found at https://developer.nvidia.com/orca.

Simply put, the assets aren't well formated for Unity, and I'm trying to change that. In this specific repo, I'm adapting the assets to Unity 2018.4 and HDRP. I used Unity's Shader Graph to create shaders that work with the supplied textures.

ORCA has some really nice assets, and I think that it's a shame that they don't work with Unity right out of the box.

Original Asset Citation:

@misc{ 

    ORCASpeedTree,

    title = SpeedTree, Open Research Content Archive (ORCA),

    author = SpeedTree,

    year = 2017,

    month = July,

    note = \small \texttt{http://developer.nvidia.com/orca/speedtree},

    url = http://developer.nvidia.com/orca/speedtree

}

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NVIDIA has some really great assets in their ORCA project. Yet, those assets have been setup for Falcor; they don't look that great in Unity. The point of this project is to get these assets to a point where they also look great in Unity.

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