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{ | ||
"ver": "1.0.1", | ||
"uuid": "83dc5437-959b-4a61-b766-7b1b30ad1572", | ||
"isSubpackage": false, | ||
"subpackageName": "", | ||
"subMetas": {} | ||
} |
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// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. | ||
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CCEffect %{ | ||
techniques: | ||
- passes: | ||
- vert: vs | ||
frag: fs | ||
blendState: | ||
targets: | ||
- blend: true | ||
rasterizerState: | ||
cullMode: none | ||
properties: | ||
texture: { value: white } | ||
alphaThreshold: { value: 0.5 } | ||
}% | ||
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CCProgram vs %{ | ||
precision highp float; | ||
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#include <cc-global> | ||
#include <cc-local> | ||
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in vec3 a_position; | ||
in vec4 a_color; | ||
out vec4 v_color; | ||
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#if USE_TEXTURE | ||
in vec2 a_uv0; | ||
out vec2 v_uv0; | ||
#endif | ||
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void main () { | ||
vec4 pos = vec4(a_position, 1); | ||
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#if CC_USE_MODEL | ||
pos = cc_matViewProj * cc_matWorld * pos; | ||
#else | ||
pos = cc_matViewProj * pos; | ||
#endif | ||
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#if USE_TEXTURE | ||
v_uv0 = a_uv0; | ||
#endif | ||
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v_color = a_color; | ||
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gl_Position = pos; | ||
} | ||
}% | ||
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CCProgram fs %{ | ||
precision highp float; | ||
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#include <cc-global> | ||
#include <alpha-test> | ||
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in vec4 v_color; | ||
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#if USE_TEXTURE | ||
in vec2 v_uv0; | ||
uniform sampler2D texture; | ||
#endif | ||
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#define F cos(x-y)*cos(y),sin(x+y)*sin(y) | ||
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// 接收外部变量 | ||
uniform WaveSize { | ||
// 纹理尺寸(宽 x 高)(px) | ||
vec2 resolution; | ||
float time; | ||
} | ||
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vec2 s(vec2 p){ | ||
float d = time*0.2; | ||
float x=8.0*(p.x+d); | ||
float y=8.0*(p.y+d); | ||
return vec2(F); | ||
} | ||
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void main () { | ||
vec4 o = vec4(1., 1., 1., 1.); | ||
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#if USE_TEXTURE | ||
o *= texture(texture, v_uv0); | ||
#if CC_USE_ALPHA_ATLAS_TEXTURE | ||
o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r; | ||
#endif | ||
#endif | ||
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o *= v_color; | ||
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ALPHA_TEST(o); | ||
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// 换成resolution | ||
vec2 rs = resolution.xy; | ||
// 换成纹理坐标v_texCoord.xy | ||
vec2 uv = v_uv0.xy; | ||
vec2 q = uv+2./resolution.x*(s(uv)-s(uv+rs)); | ||
//反转y | ||
// q.y=1.-q.y; | ||
gl_FragColor = texture2D(texture,q); | ||
} | ||
}% |
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{ | ||
"ver": "1.0.23", | ||
"uuid": "67ea6ce0-b389-471d-8d8f-76cb3fcece6e", | ||
"compiledShaders": [ | ||
{ | ||
"glsl1": { | ||
"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\n\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\n\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n\n v_color = a_color;\n\n gl_Position = pos;\n}\n", | ||
"frag": "\nprecision highp float;\n\n#if USE_ALPHA_TEST\n \n uniform float alphaThreshold;\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n\nvarying vec4 v_color;\n\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n\nuniform vec2 resolution;\nuniform float time;\nvec2 s(vec2 p){\n float d = time*0.2;\n float x=8.0*(p.x+d);\n float y=8.0*(p.y+d);\n return vec2(cos(x-y)*cos(y),sin(x+y)*sin(y));\n}\n\nvoid main () {\n vec4 o = vec4(1., 1., 1., 1.);\n\n #if USE_TEXTURE\n o *= texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n\n o *= v_color;\n\n ALPHA_TEST(o);\n\n vec2 rs = resolution.xy;\n\n vec2 uv = v_uv0.xy;\n vec2 q = uv+2./resolution.x*(s(uv)-s(uv+rs));\n\n gl_FragColor = texture2D(texture,q);\n}\n" | ||
}, | ||
"glsl3": { | ||
"vert": "\nprecision highp float;\nuniform CCGlobal {\n vec4 cc_time;\n\n vec4 cc_screenSize;\n\n vec4 cc_screenScale;\n\n vec4 cc_nativeSize;\n\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n\n vec4 cc_exposure;\n\n vec4 cc_mainLitDir;\n\n vec4 cc_mainLitColor;\n\n vec4 cc_ambientSky;\n vec4 cc_ambientGround;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\n\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\n\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n\n v_color = a_color;\n\n gl_Position = pos;\n}\n", | ||
"frag": "\nprecision highp float;\nuniform CCGlobal {\n vec4 cc_time;\n\n vec4 cc_screenSize;\n\n vec4 cc_screenScale;\n\n vec4 cc_nativeSize;\n\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n\n vec4 cc_exposure;\n\n vec4 cc_mainLitDir;\n\n vec4 cc_mainLitColor;\n\n vec4 cc_ambientSky;\n vec4 cc_ambientGround;\n};\n\n#if USE_ALPHA_TEST\n \n uniform ALPHA_TEST {\n float alphaThreshold;\n }\n#endif\n\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\n\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n\nin vec4 v_color;\n\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n\nuniform WaveSize {\n\n vec2 resolution;\n float time;\n}\n\nvec2 s(vec2 p){\n float d = time*0.2;\n float x=8.0*(p.x+d);\n float y=8.0*(p.y+d);\n return vec2(cos(x-y)*cos(y),sin(x+y)*sin(y));\n}\n\nvoid main () {\n vec4 o = vec4(1., 1., 1., 1.);\n\n #if USE_TEXTURE\n o *= texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n\n o *= v_color;\n\n ALPHA_TEST(o);\n\n vec2 rs = resolution.xy;\n\n vec2 uv = v_uv0.xy;\n vec2 q = uv+2./resolution.x*(s(uv)-s(uv+rs));\n\n gl_FragColor = texture2D(texture,q);\n}\n" | ||
} | ||
} | ||
], | ||
"subMetas": {} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,7 @@ | ||
{ | ||
"ver": "1.0.1", | ||
"uuid": "1e48d3ba-788c-4269-8916-9b02e50e981c", | ||
"isSubpackage": false, | ||
"subpackageName": "", | ||
"subMetas": {} | ||
} |
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{ | ||
"__type__": "cc.Material", | ||
"_name": "", | ||
"_objFlags": 0, | ||
"_native": "", | ||
"_effectAsset": { | ||
"__uuid__": "67ea6ce0-b389-471d-8d8f-76cb3fcece6e" | ||
}, | ||
"_defines": { | ||
"USE_TEXTURE": true | ||
}, | ||
"_props": {} | ||
} |
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@@ -0,0 +1,6 @@ | ||
{ | ||
"ver": "1.0.2", | ||
"uuid": "a8c5187c-2937-4dbd-8e81-83ff6d246fdb", | ||
"dataAsSubAsset": null, | ||
"subMetas": {} | ||
} |
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