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fix: sprite billboard #774
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WalkthroughThe changes in this pull request involve significant updates to the rendering logic across three components: Changes
Possibly related PRs
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📜 Recent review detailsConfiguration used: .coderabbit.yaml ⛔ Files ignored due to path filters (1)
📒 Files selected for processing (3)
🔇 Additional comments (5)packages/effects-core/src/plugins/text/text-item.ts (2)Line range hint The initialization of renderer properties follows a consistent pattern using nullish coalescing operators and provides appropriate default values. The code is well-structured and follows TypeScript best practices.
The change from Consider documenting the rendering mode differences and their use cases in the component's documentation to help users choose the appropriate mode for their needs. ✅ Verification successfulBased on the gathered information, I can now generate the final response: Change to MESH render mode is safe and intentional The switch from
🏁 Scripts executedThe following scripts were executed for the analysis: Script: #!/bin/bash
# Search for any existing text visibility or rendering mode related issues/comments
rg -i "text.*visibility|billboard.*text|mesh.*text" .github/
# Look for other components using BILLBOARD mode that might need similar updates
ast-grep --pattern 'renderMode: $mode.BILLBOARD'
Length of output: 113 Script: #!/bin/bash
# Let's search for all references to RenderMode in the codebase
rg -A 2 "RenderMode\." --type ts
# Also search for any tests or documentation related to text rendering modes
rg -i "text.*render.*mode" --type ts
# Look for any migration guides or documentation about rendering modes
fd README.md | xargs rg -i "render.*mode|billboard|mesh"
Length of output: 50292 Script: #!/bin/bash
# Let's search for the RenderMode enum definition and its usage
ast-grep --pattern 'enum RenderMode {
$$$
}'
# Search for any comments or documentation about render modes
rg -i "render.*mode.*\(mesh|billboard\)" --type ts -A 2 -B 2
# Look for test cases comparing MESH and BILLBOARD modes
rg -i "test.*render.*mode" --type ts
Length of output: 5270 packages/effects-core/src/plugins/sprite/sprite-item.ts (1)Line range hint The change from
Let's verify the usage and potential impact: Consider the following recommendations:
The initialization pattern could be more concise using object spread with defaults: - renderMode: renderer.renderMode ?? spec.RenderMode.MESH,
- blending: renderer.blending ?? spec.BlendingMode.ALPHA,
- texture: renderer.texture ?? this.engine.emptyTexture,
- occlusion: !!renderer.occlusion,
- transparentOcclusion: !!renderer.transparentOcclusion || (renderer.maskMode === spec.MaskMode.MASK),
- side: renderer.side ?? spec.SideMode.DOUBLE,
- shape: renderer.shape,
- mask: renderer.mask ?? 0,
- maskMode: renderer.maskMode ?? spec.MaskMode.NONE,
- order: listIndex,
+ ...{
+ renderMode: spec.RenderMode.MESH,
+ blending: spec.BlendingMode.ALPHA,
+ texture: this.engine.emptyTexture,
+ occlusion: false,
+ transparentOcclusion: false,
+ side: spec.SideMode.DOUBLE,
+ mask: 0,
+ maskMode: spec.MaskMode.NONE,
+ },
+ ...renderer,
+ transparentOcclusion: !!renderer.transparentOcclusion || (renderer.maskMode === spec.MaskMode.MASK),
+ order: listIndex, ✅ Verification successfulLet me gather more information about the rendering mode usage and its implications. Let me check the test files and actual implementations to understand if this change is intentional and properly tested. Based on the test file output, I can see that multiple render modes are supported and tested, including BILLBOARD, MESH, VERTICAL_BILLBOARD, and HORIZONTAL_BILLBOARD. Let me check the enum definition and default usage patterns. The change from BILLBOARD to MESH as default render mode appears to be intentional and safe The codebase analysis reveals:
The architectural impact is minimal since:
🏁 Scripts executedThe following scripts were executed for the analysis: Script: #!/bin/bash
# Search for any explicit renderMode configurations that might be affected
rg -A 2 "renderMode:\s*(spec\.RenderMode\.BILLBOARD|spec\.RenderMode\.MESH)"
# Look for existing sprite configurations that might be impacted
ast-grep --pattern 'new SpriteComponent($$$)'
Length of output: 434 Script: #!/bin/bash
# Search for RenderMode enum definition and usages
ast-grep --pattern 'enum RenderMode {
$$$
}'
# Search for any tests or examples using RenderMode
rg -l "RenderMode\.(BILLBOARD|MESH)"
# Look for any migration guides or documentation
fd README.md
Length of output: 1090 Script: #!/bin/bash
# Check test files for render mode expectations
rg -A 5 "RenderMode\.(BILLBOARD|MESH)" "web-packages/test/unit/src/effects-core/plugins/sprite/sprite-renderder.spec.ts"
# Check the actual implementation in base component
rg -A 10 "class BaseRenderComponent" "packages/effects-core/src/components/base-render-component.ts"
# Look for any breaking change documentation
rg -i "breaking|migration|upgrade" "packages/effects-core/README.md"
Length of output: 1034 Script: #!/bin/bash
# Find the RenderMode enum definition
rg -A 5 "enum RenderMode" packages/effects-core/src
# Check for any existing default render mode patterns
rg -B 2 "RenderMode\.BILLBOARD" packages/effects-core/src
# Look for documentation of render modes
rg -A 5 "RenderMode" "packages/effects-core/README.md" "packages/effects/README.md"
Length of output: 820 packages/effects-core/src/components/base-render-component.ts (2)
Updating the default
Adding the conditional check for billboard render modes and setting the Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media? 🪧 TipsChatThere are 3 ways to chat with CodeRabbit:
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Summary by CodeRabbit
New Features
maskMode
property for sprites to improve rendering flexibility.Bug Fixes
renderer
object to prevent potential runtime errors.Refactor
fromData
method across components for better data handling and default property settings.