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Document Important 3D Hardware Functions #28

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merged 4 commits into from
Jan 27, 2025
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Vickerinox
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This PR tries to partially solve issue #6 by documenting the overall usage of the 3D hardware. Giving brief explanations of the Geometry and Rendering Engine, as well as defining each available graphics function and it's parameter types/formats.

This PR does not document certain intricacies of non-standard behaviour, and may or may not need gramatical refinements and touches in the future. It also does not provide details on the specs of the 3D hardware, or how graphics commands result in the final Vertex/Polygons RAM buffers.

@AntonioND
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Oh, wow, this is really good, thanks! I'm sure this can be improved, but let's have it merged now so that future PRs can be made with incremental changes instead of having one huge PR waiting.

@AntonioND AntonioND merged commit 0f156ee into gbadev-org:main Jan 27, 2025
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