Releases: getsentry/sentry-unity
Releases · getsentry/sentry-unity
0.5.1
Fixes
- Removed editor flag checks from options validation during build process (#295)
- By default, don't block Sentry.Init up to 2 seconds to flush events (#291)
0.5.0
Features
- iOS native support (#254)
- Compile Initialization with the game (#272)
- Native crash in sample (#270)
- Cache, background threads and data for UnityEventProcessor (#268)
Fixes
- Bump Sentry Cocoa SDK 7.2.2 (#289)
- Included NativeExample.c in sample project (#288)
- Added attribute to SentryInitialization to prevent codestripping of Init (#285)
- Fixed passing Sentry diagnostic level to iOS native layer (#281)
- Fixed stuck traces sample rate slider (#276)
- Fixed selected input field tab glitches (#276)
- Bump Sentry .NET SDK 3.8.3 (#269)
0.4.3
Features
- Log in single line (#262)
Fixes
- Bump Sentry .NET SDK 3.8.2 (#263)
0.4.2
- Added IsGlobalModeEnabled to SetDefaults (#260)
0.4.1
- Bump dotnet 3.8.1 persisted session logging (#258)
- Persisted Sessions logging (#1125)
- Don't log an error when attempting to recover a persisted session but none exists (#1123)
0.3.2
Fixes
- Link.xml file exist check (#248)
0.3.1
Fixes
- Logger now attaching again (#244)
0.3.0
Features
- Sentry config is now a scriptable object (#220)
- Unity protocol (#234)
- Release health integration & Event-listener (#225)
Fixes
- Default options values (#241)
- Un-embedding the link.xml to fix code stripping ([#237]/(#237))
- Setting IsEnvironmentUser to false by default (#230)