vulkan: Add N/2 and N/4 optimized paths in coopmat2 shader #12312
+130
−69
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This is stacked on #12309. The goal is to address cases where the relatively large tile size used in the coopmat2 shaders leads to a lot of wasted loads and calculations. For example, where N is 129 and the tile size is 128 it's wasteful to use 128 for the second row of tiles, and with this PR those workgroups will use 32 instead.
Results for Phi-3-mini-4k-instruct-q4.gguf on RTX 4070: