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Merge pull request #10233 from tetrapod00/debug-tools-outdated
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Update list of debugging settings
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skyace65 authored Nov 9, 2024
2 parents a362a0a + 6a11d11 commit 8daa3af
Showing 1 changed file with 19 additions and 2 deletions.
21 changes: 19 additions & 2 deletions tutorials/scripting/debug/overview_of_debugging_tools.rst
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Debug project settings
----------------------

In the project settings, there is a **Debug** category with three subcategories
which control different things.
In the project settings, there is a **Debug** category with subcategories which
control different things. Enable **Advanced Settings** to change these settings.

Settings
++++++++
Expand All @@ -242,12 +242,29 @@ These are some general settings such as printing the current FPS
to the **Output** panel, the maximum amount of functions when profiling
and others.

File Logging
++++++++++++

These settings allow you to log console output and error messages to files.

GDScript
++++++++

These settings allow you to toggle specific GDScript warnings, such as for
unused variables. You can also turn off warnings completely. See
:ref:`doc_gdscript_warning_system` for more information.

Shader Language
+++++++++++++++

These settings allow you to toggle specific shader warnings, such as for
unused variables. You can also turn off warnings completely.

Canvas Items
++++++++++++

These settings are for canvas item redraw debugging.

Shapes
++++++

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