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Made a minor change to make this string more fluid to read and faster…
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… to understand
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AturAseman authored Dec 5, 2024
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5 changes: 3 additions & 2 deletions getting_started/introduction/key_concepts_overview.rst
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Expand Up @@ -84,8 +84,9 @@ flexibility in how you structure your scenes.
more about it here:
https://gameprogrammingpatterns.com/observer.html

For example, buttons emit a signal when pressed. You can connect to this signal
to run code in reaction to this event, like starting the game or opening a menu.
For example, buttons emit a signal when pressed. You can connect a piece of code
to this signal which will run in reaction to this event, like starting the game
or opening a menu.

Other built-in signals can tell you when two objects collided, when a character
or monster entered a given area, and much more. You can also define new signals
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