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Add note about shader uniform size limit to Shading Language #10153

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merged 1 commit into from
Oct 28, 2024

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tetrapod00
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This PR documents the limit on the total size of shader uniforms . I adapted some of the information from godotengine/godot#55674 into a note on the Shading Language page. I kept the note as concise as I could.

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This looks like a helpful addition, I added a few suggestions.

tutorials/shaders/shader_reference/shading_language.rst Outdated Show resolved Hide resolved
tutorials/shaders/shader_reference/shading_language.rst Outdated Show resolved Hide resolved
@tetrapod00 tetrapod00 force-pushed the shader-uniform-limit branch from b9b91cc to a2dc843 Compare October 28, 2024 00:35
@AThousandShips AThousandShips added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:shaders labels Oct 28, 2024
@tetrapod00 tetrapod00 force-pushed the shader-uniform-limit branch from a2dc843 to 58867df Compare October 28, 2024 16:14
@mhilbrunner mhilbrunner merged commit d904c1d into godotengine:master Oct 28, 2024
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@tetrapod00 tetrapod00 deleted the shader-uniform-limit branch October 28, 2024 20:03
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Thanks!

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Still a cherrypick to 4.3 IMO. It's an enhancement but I don't see any potential conflicts it could cause.

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Cherrypicked to 4.3 in #10356.

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4 participants