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Godot v4.3.stable - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.6094) - 13th Gen Intel(R) Core(TM) i7-13700K (24 Threads)
Browsers on iOS Devices stop with a generic "OpenGL context lost" error when running a Web build with a SubViewportContainer in it.
ios-wasm-bug.zip
The text was updated successfully, but these errors were encountered:
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Tested versions
System information
Godot v4.3.stable - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.6094) - 13th Gen Intel(R) Core(TM) i7-13700K (24 Threads)
Issue description
Browsers on iOS Devices stop with a generic "OpenGL context lost" error when running a Web build with a SubViewportContainer in it.
Steps to reproduce
Minimal reproduction project (MRP)
ios-wasm-bug.zip
The text was updated successfully, but these errors were encountered: