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E 0:00:01:0513 can_process: Condition "!is_inside_tree()" is true. Returning: false
<Source C++> scene/main/node.cpp:865 @ can_process()
In the editor version it does not pose a problem, on the other hand in the exported version it causes undesirable behavior (queue_free no longer destroys the scenes concerned by this problem in the project where I had it)
Edit: After further testing I realized that the bug related to queue_free comes from elsewhere, the error exists but it does not seem to create more problems during export.
Steps to reproduce
create a scene with a Node2D that has as child a VisibilityEnabler2D and an AudioStreamPlayer
Tested versions
The bug is present in the stable 4.3 version and the several 4.4 dev versions that I have tried.
System information
Godot v4.4.dev6 - Windows 10.0.19045 - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 32.0.15.6636) - AMD Ryzen 7 2700X Eight-Core Processor (16 threads)
Issue description
Having a scene with this layout:
print this error in the debugger
In the editor version it does not pose a problem, on the other hand in the exported version it causes undesirable behavior (queue_free no longer destroys the scenes concerned by this problem in the project where I had it)Edit: After further testing I realized that the bug related to
queue_free
comes from elsewhere, the error exists but it does not seem to create more problems during export.Steps to reproduce
Minimal reproduction project (MRP)
Minimal Project.zip
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