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The upgrade tool does not create or prevent creating .uid files. All it does is open and re-save all scenes, so they can update dependencies.
.uid files are created once you open the project, but you can still reverse that by closing the editor, deleting the generated files and removing uid_cache.bin from .godot folder. No project files are modified at that point (other than updated version in project.godot).
This is not a bug, but maybe we could improve the dialog message.
Tested versions
4.4 beta4
System information
Godot v4.4.beta4 - Windows 11 (build 22631) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 32.0.15.6119) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 threads)
Issue description
When I opened my project I got this message:
As I did not do a backup, I chose "Cancel" and went to my Git client. I can see that uid files were already created.
Also, once we click on "Cancel", the message does not reappear when restarting the project.
Suggested Solutions:
Steps to reproduce
Open a 4.3 project with 4.4.
Minimal reproduction project (MRP)
Any 4.3 projects.
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