Add a way to query the transform matrix of a surface texture from the driver #8489
+55
−0
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From: https://developer.android.com/reference/android/graphics/SurfaceTexture
When sampling from the texture one should first transform the texture coordinates using the matrix queried via getTransformMatrix(float[]). The transform matrix may change each time updateTexImage() is called, so it should be re-queried each time the texture image is updated.
Exposing the matrix to the driver is the first step to being able to apply it to the uniform in the shader.