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Sceneform 1.7pr1

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@romainguy romainguy released this 01 Dec 00:49

This release of Filament is a check point release towards Sceneform 1.7.

List of changes since v1.0.0:

Features

  • Added the ability to set the polygon offset on a material instance
  • matc features are now part of libfilamat to generate materials at runtime
  • Added API to compute tangent frame from vertex data (in VertexBuffer)
  • Added View::setRenderQuality API. It currently allows the use of an R11G11B10F HDR color buffer instead of RGB[A]16F

Enhancements

  • Use smol-v to compress SPIR-V shaders in materials
  • Many Code size and performance optimizations
  • The JavaScript API now supports compressed textures
  • Disabled depth prepass in the WebGL builds
  • Added gltf_viewer sample
  • Introduced resgen tool to embed data in binaries (pre-compiled materials, etc.)

Bug fixes

  • Fixed texture anisotropy in the Vulkan backend
  • Depth offset and face culling now work in the Vulkan backend
  • Fixed the documentation
  • FADE materials are now properly sorted with TRANSPARENT materials