Sceneform 1.7pr1
Pre-release
Pre-release
This release of Filament is a check point release towards Sceneform 1.7.
List of changes since v1.0.0:
Features
- Added the ability to set the polygon offset on a material instance
matc
features are now part oflibfilamat
to generate materials at runtime- Added API to compute tangent frame from vertex data (in
VertexBuffer
) - Added
View::setRenderQuality
API. It currently allows the use of anR11G11B10F
HDR color buffer instead ofRGB[A]16F
Enhancements
- Use smol-v to compress SPIR-V shaders in materials
- Many Code size and performance optimizations
- The JavaScript API now supports compressed textures
- Disabled depth prepass in the WebGL builds
- Added
gltf_viewer
sample - Introduced
resgen
tool to embed data in binaries (pre-compiled materials, etc.)
Bug fixes
- Fixed texture anisotropy in the Vulkan backend
- Depth offset and face culling now work in the Vulkan backend
- Fixed the documentation
- FADE materials are now properly sorted with TRANSPARENT materials