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bevy_mod_skinned_aabb
bevy_mod_skinned_aabb PublicA Bevy plugin that automatically calculates AABBs for skinned meshes.
268 contributions in the last year
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Contribution activity
April 2025
Created 8 commits in 3 repositories
Created a pull request in bevyengine/bevy that received 3 comments
Fix motion blur on skinned meshes
Objective
Fix motion blur not working on skinned meshes.
Solution
set_mesh_motion_vector_flags
can set RenderMeshInstanceFlags::HAS_PREVIOUS_SKIN
a…
+10
−8
lines changed
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3
comments
Opened 8 other pull requests in 1 repository
bevyengine/bevy
5
open
3
merged
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Let
AnimationPlayer
play clips without a graphThis contribution was made on Apr 15 -
Fix newline in
PointLightShadowMap
commentThis contribution was made on Apr 10 -
Add test for invalid skinned meshes
This contribution was made on Apr 8
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Refactor shared specialize params into a
SystemParam
This contribution was made on Apr 8 -
Add unit structs for each ease function
This contribution was made on Apr 6
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Remove WebGL padding from
MotionBlur
This contribution was made on Apr 5 -
Fix
many_foxes
+ motion blur = crash on WebGLThis contribution was made on Apr 4 -
Speed up ECS benchmarks by limiting variations
This contribution was made on Apr 1
Reviewed 3 pull requests in 1 repository
bevyengine/bevy
3 pull requests
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FontAtlasSet
fixesThis contribution was made on Apr 15 -
Only include files when packaging
bevy
, rather than excludingThis contribution was made on Apr 6 -
fix typo
This contribution was made on Apr 3
Opened 1 issue in 1 repository
bevyengine/bevy
1
closed
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many_foxes
+ motion blur = crash on WebGLThis contribution was made on Apr 4
Started 2 discussions in 1 repository
bevyengine/bevy
bevyengine/bevy
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Why glTF asset labels didn't work for me
This contribution was made on Apr 13
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Notes on reducing `bevy_gltf` dependencies on render crates
This contribution was made on Apr 3