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Bump the gdx group with 5 updates #98

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merged 1 commit into from
Jan 13, 2025

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@dependabot dependabot bot commented on behalf of github Jan 13, 2025

Bumps the gdx group with 5 updates:

Package From To
com.badlogicgames.gdx:gdx-backend-lwjgl3 1.13.0 1.13.1
com.badlogicgames.gdx:gdx-freetype-platform 1.13.0 1.13.1
com.badlogicgames.gdx:gdx 1.13.0 1.13.1
com.badlogicgames.gdx:gdx-platform 1.13.0 1.13.1
com.badlogicgames.gdx:gdx-backend-headless 1.13.0 1.13.1

Updates com.badlogicgames.gdx:gdx-backend-lwjgl3 from 1.13.0 to 1.13.1

Release notes

Sourced from com.badlogicgames.gdx:gdx-backend-lwjgl3's releases.

1.13.1

libGDX 1.13.1 brings a few pressing bugfixes as well as a couple of interesting new features. Check out our blog post to find out more!

Full Changelog: libgdx/libgdx@1.13.0...1.13.1

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx-backend-lwjgl3's changelog.

[1.13.1]

  • [BREAKING CHANGE] Android: Since 1.13.0 libGDX requires setting android.useAndroidX=true in your gradle.properties file. In 1.13.1 it is NO longer needed to define the androidx.core:core dependency in your Android module.
  • iOS: Update to MobiVM 2.3.22
  • iOS: Fixes Gdx.openURI() not working on iOS 18.1 Simulator.
  • Change visibility of PolygonSpriteBatch.switchTexture() to protected
  • Added XmlReader.getChildren() and XmlReader.replaceChild()
  • LWJGL3: Fix pauseWhenLostFocus not working as expected
  • LWJGL 3: Downgrade to 3.3.3 due to AV false positives on 3.3.4 and OpenAL log spamming issue on 3.3.5.
  • API Addition: Added FPSLogger#setBound
  • Android: Fix crash on startup if setContentView was manually called after initializeForView
  • API Addition: Added Array#replaceFirst and Array#replaceAll
  • Fixed ShortArray#lastIndexOf taking char instead of short.
  • Properly validate font name in Hiero
  • Fix depth shader recycling
  • Support 'class' Tiled/Tmx MapProperty
  • Support for Layer TintColor in TiledMap
  • Fix classpath files not being loaded on GWT
  • Fixed LongArray#lastIndexOf taking char instead of long.
  • LongArray#pop and #peek now throw expections if the array is empty
  • Reset existing transformations of provided overlap Polygon in Polygon::intersectPolygons
  • Added tiledmap loader for JSON files
  • Fix duplicate points returned in polygon intersection
  • Change defaults of SpriteBatch to use VBO instead of VertexArray on gl2/gles2.0
  • Fix: no longer inline the version string
  • GWT - Calculate MD5 hash while copying file to avoid errors on very large files
  • Fix: Wayland doesn't support setting window position and icon
  • Fix: Parsing imagelayer inside a group tag in TMX file
  • Improve Android input keyboard with autocorrection
  • Unproject and pick ray docs for Viewport/Camera
  • Support for Image Layer repeat x and y in TiledMap + Bugfix

[1.13.0]

  • [BREAKING CHANGE] GWT: Updated to 2.11.0. com.google.jsinterop:jsinterop-annotations:2.0.2:sources must be added as a dependency to your html project dependencies.
  • [BREAKING CHANGE] Android: Minimum API level is now level 19 (Android 4.4)
  • [BREAKING CHANGE] iOS: Increased min supported iOS version to 12.0. Update your Info.plist file if necessary.
  • [BREAKING CHANGE] Android, iOS: Exceptions occurring in Runnable tasks scheduled through Gdx.app.postRunnable() are no longer swallowed and will crash the app (add a protection if required).
  • Updated: Update to jnigen 2.5.2
  • iOS: Update to MobiVM 2.3.21
  • iOS: The iOS backend now implements AudioDevice. It can be configured through IOSApplicationConfiguration with audioDeviceBufferSize/audioDeviceBufferCount
  • Fixed GlyphLayout for fixed width glyph offsets at the start and end of lines.
  • Fixed scene2d.ui layout for fractional positions and sizes.
  • LWJGL3: Added pauseWhenMinimized and pauseWhenLostFocus flags to Lwjgl3ApplicationConfiguration.
  • libGDX is now built using Java 17 due to Gradle 8 requirements.
  • New GDX Setup projects now use Gradle 8.4 and AGP Plugin 8.1.2 which require at least Java 17.
  • Fixed Timer#stop, remember time spent stopped and delay tasks when started again. #7281
  • Android: Add configuration option to render under the cutout if available on the device.
  • Fix: Keep SelectBox popup from extending past right edge of stage.
  • Added Framebuffer multisample support (see GL31FrameBufferMultisampleTest.java for basic usage)
  • Fix: Fonts generated with gdx-freetype no longer bleed when drawn with a shadow
  • Fixed Timer tasks being run after cancellation.

... (truncated)

Commits
  • 7bfcd98 Replace uses of expand&fill with grow (#7559)
  • a74936c API Addition: Added Array#replaceFirst and Array#replaceAll (#7557)
  • 35afa79 Downgradle LWJGL 3 to 3.3.3 (#7555)
  • 5ca5b71 Defer content view resolve for KeyboardHeightProvider to allow for late setCo...
  • e67b29d Fixed ShortArray#lastIndexOf taking char instead of short.
  • cf2bf3f Self-sign the .dylibs of the macOS natives build. Needed starting with Xcode ...
  • 7316afa Fix pauseWhenLostFocus not working as expected (#7500)
  • 8dc140d Hiero font name validation ( #7502 ) (#7512)
  • 2d9c334 Add AndroidX Core dependency to Android backend (#7543)
  • e08a2cf fix depth shader recycling (#7541)
  • Additional commits viewable in compare view

Updates com.badlogicgames.gdx:gdx-freetype-platform from 1.13.0 to 1.13.1

Release notes

Sourced from com.badlogicgames.gdx:gdx-freetype-platform's releases.

1.13.1

libGDX 1.13.1 brings a few pressing bugfixes as well as a couple of interesting new features. Check out our blog post to find out more!

Full Changelog: libgdx/libgdx@1.13.0...1.13.1

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx-freetype-platform's changelog.

[1.13.1]

  • [BREAKING CHANGE] Android: Since 1.13.0 libGDX requires setting android.useAndroidX=true in your gradle.properties file. In 1.13.1 it is NO longer needed to define the androidx.core:core dependency in your Android module.
  • iOS: Update to MobiVM 2.3.22
  • iOS: Fixes Gdx.openURI() not working on iOS 18.1 Simulator.
  • Change visibility of PolygonSpriteBatch.switchTexture() to protected
  • Added XmlReader.getChildren() and XmlReader.replaceChild()
  • LWJGL3: Fix pauseWhenLostFocus not working as expected
  • LWJGL 3: Downgrade to 3.3.3 due to AV false positives on 3.3.4 and OpenAL log spamming issue on 3.3.5.
  • API Addition: Added FPSLogger#setBound
  • Android: Fix crash on startup if setContentView was manually called after initializeForView
  • API Addition: Added Array#replaceFirst and Array#replaceAll
  • Fixed ShortArray#lastIndexOf taking char instead of short.
  • Properly validate font name in Hiero
  • Fix depth shader recycling
  • Support 'class' Tiled/Tmx MapProperty
  • Support for Layer TintColor in TiledMap
  • Fix classpath files not being loaded on GWT
  • Fixed LongArray#lastIndexOf taking char instead of long.
  • LongArray#pop and #peek now throw expections if the array is empty
  • Reset existing transformations of provided overlap Polygon in Polygon::intersectPolygons
  • Added tiledmap loader for JSON files
  • Fix duplicate points returned in polygon intersection
  • Change defaults of SpriteBatch to use VBO instead of VertexArray on gl2/gles2.0
  • Fix: no longer inline the version string
  • GWT - Calculate MD5 hash while copying file to avoid errors on very large files
  • Fix: Wayland doesn't support setting window position and icon
  • Fix: Parsing imagelayer inside a group tag in TMX file
  • Improve Android input keyboard with autocorrection
  • Unproject and pick ray docs for Viewport/Camera
  • Support for Image Layer repeat x and y in TiledMap + Bugfix

[1.13.0]

  • [BREAKING CHANGE] GWT: Updated to 2.11.0. com.google.jsinterop:jsinterop-annotations:2.0.2:sources must be added as a dependency to your html project dependencies.
  • [BREAKING CHANGE] Android: Minimum API level is now level 19 (Android 4.4)
  • [BREAKING CHANGE] iOS: Increased min supported iOS version to 12.0. Update your Info.plist file if necessary.
  • [BREAKING CHANGE] Android, iOS: Exceptions occurring in Runnable tasks scheduled through Gdx.app.postRunnable() are no longer swallowed and will crash the app (add a protection if required).
  • Updated: Update to jnigen 2.5.2
  • iOS: Update to MobiVM 2.3.21
  • iOS: The iOS backend now implements AudioDevice. It can be configured through IOSApplicationConfiguration with audioDeviceBufferSize/audioDeviceBufferCount
  • Fixed GlyphLayout for fixed width glyph offsets at the start and end of lines.
  • Fixed scene2d.ui layout for fractional positions and sizes.
  • LWJGL3: Added pauseWhenMinimized and pauseWhenLostFocus flags to Lwjgl3ApplicationConfiguration.
  • libGDX is now built using Java 17 due to Gradle 8 requirements.
  • New GDX Setup projects now use Gradle 8.4 and AGP Plugin 8.1.2 which require at least Java 17.
  • Fixed Timer#stop, remember time spent stopped and delay tasks when started again. #7281
  • Android: Add configuration option to render under the cutout if available on the device.
  • Fix: Keep SelectBox popup from extending past right edge of stage.
  • Added Framebuffer multisample support (see GL31FrameBufferMultisampleTest.java for basic usage)
  • Fix: Fonts generated with gdx-freetype no longer bleed when drawn with a shadow
  • Fixed Timer tasks being run after cancellation.

... (truncated)

Commits
  • 7bfcd98 Replace uses of expand&fill with grow (#7559)
  • a74936c API Addition: Added Array#replaceFirst and Array#replaceAll (#7557)
  • 35afa79 Downgradle LWJGL 3 to 3.3.3 (#7555)
  • 5ca5b71 Defer content view resolve for KeyboardHeightProvider to allow for late setCo...
  • e67b29d Fixed ShortArray#lastIndexOf taking char instead of short.
  • cf2bf3f Self-sign the .dylibs of the macOS natives build. Needed starting with Xcode ...
  • 7316afa Fix pauseWhenLostFocus not working as expected (#7500)
  • 8dc140d Hiero font name validation ( #7502 ) (#7512)
  • 2d9c334 Add AndroidX Core dependency to Android backend (#7543)
  • e08a2cf fix depth shader recycling (#7541)
  • Additional commits viewable in compare view

Updates com.badlogicgames.gdx:gdx from 1.13.0 to 1.13.1

Release notes

Sourced from com.badlogicgames.gdx:gdx's releases.

1.13.1

libGDX 1.13.1 brings a few pressing bugfixes as well as a couple of interesting new features. Check out our blog post to find out more!

Full Changelog: libgdx/libgdx@1.13.0...1.13.1

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx's changelog.

[1.13.1]

  • [BREAKING CHANGE] Android: Since 1.13.0 libGDX requires setting android.useAndroidX=true in your gradle.properties file. In 1.13.1 it is NO longer needed to define the androidx.core:core dependency in your Android module.
  • iOS: Update to MobiVM 2.3.22
  • iOS: Fixes Gdx.openURI() not working on iOS 18.1 Simulator.
  • Change visibility of PolygonSpriteBatch.switchTexture() to protected
  • Added XmlReader.getChildren() and XmlReader.replaceChild()
  • LWJGL3: Fix pauseWhenLostFocus not working as expected
  • LWJGL 3: Downgrade to 3.3.3 due to AV false positives on 3.3.4 and OpenAL log spamming issue on 3.3.5.
  • API Addition: Added FPSLogger#setBound
  • Android: Fix crash on startup if setContentView was manually called after initializeForView
  • API Addition: Added Array#replaceFirst and Array#replaceAll
  • Fixed ShortArray#lastIndexOf taking char instead of short.
  • Properly validate font name in Hiero
  • Fix depth shader recycling
  • Support 'class' Tiled/Tmx MapProperty
  • Support for Layer TintColor in TiledMap
  • Fix classpath files not being loaded on GWT
  • Fixed LongArray#lastIndexOf taking char instead of long.
  • LongArray#pop and #peek now throw expections if the array is empty
  • Reset existing transformations of provided overlap Polygon in Polygon::intersectPolygons
  • Added tiledmap loader for JSON files
  • Fix duplicate points returned in polygon intersection
  • Change defaults of SpriteBatch to use VBO instead of VertexArray on gl2/gles2.0
  • Fix: no longer inline the version string
  • GWT - Calculate MD5 hash while copying file to avoid errors on very large files
  • Fix: Wayland doesn't support setting window position and icon
  • Fix: Parsing imagelayer inside a group tag in TMX file
  • Improve Android input keyboard with autocorrection
  • Unproject and pick ray docs for Viewport/Camera
  • Support for Image Layer repeat x and y in TiledMap + Bugfix

[1.13.0]

  • [BREAKING CHANGE] GWT: Updated to 2.11.0. com.google.jsinterop:jsinterop-annotations:2.0.2:sources must be added as a dependency to your html project dependencies.
  • [BREAKING CHANGE] Android: Minimum API level is now level 19 (Android 4.4)
  • [BREAKING CHANGE] iOS: Increased min supported iOS version to 12.0. Update your Info.plist file if necessary.
  • [BREAKING CHANGE] Android, iOS: Exceptions occurring in Runnable tasks scheduled through Gdx.app.postRunnable() are no longer swallowed and will crash the app (add a protection if required).
  • Updated: Update to jnigen 2.5.2
  • iOS: Update to MobiVM 2.3.21
  • iOS: The iOS backend now implements AudioDevice. It can be configured through IOSApplicationConfiguration with audioDeviceBufferSize/audioDeviceBufferCount
  • Fixed GlyphLayout for fixed width glyph offsets at the start and end of lines.
  • Fixed scene2d.ui layout for fractional positions and sizes.
  • LWJGL3: Added pauseWhenMinimized and pauseWhenLostFocus flags to Lwjgl3ApplicationConfiguration.
  • libGDX is now built using Java 17 due to Gradle 8 requirements.
  • New GDX Setup projects now use Gradle 8.4 and AGP Plugin 8.1.2 which require at least Java 17.
  • Fixed Timer#stop, remember time spent stopped and delay tasks when started again. #7281
  • Android: Add configuration option to render under the cutout if available on the device.
  • Fix: Keep SelectBox popup from extending past right edge of stage.
  • Added Framebuffer multisample support (see GL31FrameBufferMultisampleTest.java for basic usage)
  • Fix: Fonts generated with gdx-freetype no longer bleed when drawn with a shadow
  • Fixed Timer tasks being run after cancellation.

... (truncated)

Commits
  • 7bfcd98 Replace uses of expand&fill with grow (#7559)
  • a74936c API Addition: Added Array#replaceFirst and Array#replaceAll (#7557)
  • 35afa79 Downgradle LWJGL 3 to 3.3.3 (#7555)
  • 5ca5b71 Defer content view resolve for KeyboardHeightProvider to allow for late setCo...
  • e67b29d Fixed ShortArray#lastIndexOf taking char instead of short.
  • cf2bf3f Self-sign the .dylibs of the macOS natives build. Needed starting with Xcode ...
  • 7316afa Fix pauseWhenLostFocus not working as expected (#7500)
  • 8dc140d Hiero font name validation ( #7502 ) (#7512)
  • 2d9c334 Add AndroidX Core dependency to Android backend (#7543)
  • e08a2cf fix depth shader recycling (#7541)
  • Additional commits viewable in compare view

Updates com.badlogicgames.gdx:gdx-platform from 1.13.0 to 1.13.1

Release notes

Sourced from com.badlogicgames.gdx:gdx-platform's releases.

1.13.1

libGDX 1.13.1 brings a few pressing bugfixes as well as a couple of interesting new features. Check out our blog post to find out more!

Full Changelog: libgdx/libgdx@1.13.0...1.13.1

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx-platform's changelog.

[1.13.1]

  • [BREAKING CHANGE] Android: Since 1.13.0 libGDX requires setting android.useAndroidX=true in your gradle.properties file. In 1.13.1 it is NO longer needed to define the androidx.core:core dependency in your Android module.
  • iOS: Update to MobiVM 2.3.22
  • iOS: Fixes Gdx.openURI() not working on iOS 18.1 Simulator.
  • Change visibility of PolygonSpriteBatch.switchTexture() to protected
  • Added XmlReader.getChildren() and XmlReader.replaceChild()
  • LWJGL3: Fix pauseWhenLostFocus not working as expected
  • LWJGL 3: Downgrade to 3.3.3 due to AV false positives on 3.3.4 and OpenAL log spamming issue on 3.3.5.
  • API Addition: Added FPSLogger#setBound
  • Android: Fix crash on startup if setContentView was manually called after initializeForView
  • API Addition: Added Array#replaceFirst and Array#replaceAll
  • Fixed ShortArray#lastIndexOf taking char instead of short.
  • Properly validate font name in Hiero
  • Fix depth shader recycling
  • Support 'class' Tiled/Tmx MapProperty
  • Support for Layer TintColor in TiledMap
  • Fix classpath files not being loaded on GWT
  • Fixed LongArray#lastIndexOf taking char instead of long.
  • LongArray#pop and #peek now throw expections if the array is empty
  • Reset existing transformations of provided overlap Polygon in Polygon::intersectPolygons
  • Added tiledmap loader for JSON files
  • Fix duplicate points returned in polygon intersection
  • Change defaults of SpriteBatch to use VBO instead of VertexArray on gl2/gles2.0
  • Fix: no longer inline the version string
  • GWT - Calculate MD5 hash while copying file to avoid errors on very large files
  • Fix: Wayland doesn't support setting window position and icon
  • Fix: Parsing imagelayer inside a group tag in TMX file
  • Improve Android input keyboard with autocorrection
  • Unproject and pick ray docs for Viewport/Camera
  • Support for Image Layer repeat x and y in TiledMap + Bugfix

[1.13.0]

  • [BREAKING CHANGE] GWT: Updated to 2.11.0. com.google.jsinterop:jsinterop-annotations:2.0.2:sources must be added as a dependency to your html project dependencies.
  • [BREAKING CHANGE] Android: Minimum API level is now level 19 (Android 4.4)
  • [BREAKING CHANGE] iOS: Increased min supported iOS version to 12.0. Update your Info.plist file if necessary.
  • [BREAKING CHANGE] Android, iOS: Exceptions occurring in Runnable tasks scheduled through Gdx.app.postRunnable() are no longer swallowed and will crash the app (add a protection if required).
  • Updated: Update to jnigen 2.5.2
  • iOS: Update to MobiVM 2.3.21
  • iOS: The iOS backend now implements AudioDevice. It can be configured through IOSApplicationConfiguration with audioDeviceBufferSize/audioDeviceBufferCount
  • Fixed GlyphLayout for fixed width glyph offsets at the start and end of lines.
  • Fixed scene2d.ui layout for fractional positions and sizes.
  • LWJGL3: Added pauseWhenMinimized and pauseWhenLostFocus flags to Lwjgl3ApplicationConfiguration.
  • libGDX is now built using Java 17 due to Gradle 8 requirements.
  • New GDX Setup projects now use Gradle 8.4 and AGP Plugin 8.1.2 which require at least Java 17.
  • Fixed Timer#stop, remember time spent stopped and delay tasks when started again. #7281
  • Android: Add configuration option to render under the cutout if available on the device.
  • Fix: Keep SelectBox popup from extending past right edge of stage.
  • Added Framebuffer multisample support (see GL31FrameBufferMultisampleTest.java for basic usage)
  • Fix: Fonts generated with gdx-freetype no longer bleed when drawn with a shadow
  • Fixed Timer tasks being run after cancellation.

... (truncated)

Commits
  • 7bfcd98 Replace uses of expand&fill with grow (#7559)
  • a74936c API Addition: Added Array#replaceFirst and Array#replaceAll (#7557)
  • 35afa79 Downgradle LWJGL 3 to 3.3.3 (#7555)
  • 5ca5b71 Defer content view resolve for KeyboardHeightProvider to allow for late setCo...
  • e67b29d Fixed ShortArray#lastIndexOf taking char instead of short.
  • cf2bf3f Self-sign the .dylibs of the macOS natives build. Needed starting with Xcode ...
  • 7316afa Fix pauseWhenLostFocus not working as expected (#7500)
  • 8dc140d Hiero font name validation ( #7502 ) (#7512)
  • 2d9c334 Add AndroidX Core dependency to Android backend (#7543)
  • e08a2cf fix depth shader recycling (#7541)
  • Additional commits viewable in compare view

Updates com.badlogicgames.gdx:gdx-backend-headless from 1.13.0 to 1.13.1

Release notes

Sourced from com.badlogicgames.gdx:gdx-backend-headless's releases.

1.13.1

libGDX 1.13.1 brings a few pressing bugfixes as well as a couple of interesting new features. Check out our blog post to find out more!

Bumps the gdx group with 5 updates:

| Package | From | To |
| --- | --- | --- |
| [com.badlogicgames.gdx:gdx-backend-lwjgl3](https://github.com/libgdx/libgdx) | `1.13.0` | `1.13.1` |
| [com.badlogicgames.gdx:gdx-freetype-platform](https://github.com/libgdx/libgdx) | `1.13.0` | `1.13.1` |
| [com.badlogicgames.gdx:gdx](https://github.com/libgdx/libgdx) | `1.13.0` | `1.13.1` |
| [com.badlogicgames.gdx:gdx-platform](https://github.com/libgdx/libgdx) | `1.13.0` | `1.13.1` |
| [com.badlogicgames.gdx:gdx-backend-headless](https://github.com/libgdx/libgdx) | `1.13.0` | `1.13.1` |


Updates `com.badlogicgames.gdx:gdx-backend-lwjgl3` from 1.13.0 to 1.13.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.13.0...1.13.1)

Updates `com.badlogicgames.gdx:gdx-freetype-platform` from 1.13.0 to 1.13.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.13.0...1.13.1)

Updates `com.badlogicgames.gdx:gdx` from 1.13.0 to 1.13.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.13.0...1.13.1)

Updates `com.badlogicgames.gdx:gdx-platform` from 1.13.0 to 1.13.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.13.0...1.13.1)

Updates `com.badlogicgames.gdx:gdx-backend-headless` from 1.13.0 to 1.13.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.13.0...1.13.1)

Updates `com.badlogicgames.gdx:gdx-freetype-platform` from 1.13.0 to 1.13.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.13.0...1.13.1)

Updates `com.badlogicgames.gdx:gdx` from 1.13.0 to 1.13.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.13.0...1.13.1)

Updates `com.badlogicgames.gdx:gdx-platform` from 1.13.0 to 1.13.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.13.0...1.13.1)

Updates `com.badlogicgames.gdx:gdx-backend-headless` from 1.13.0 to 1.13.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.13.0...1.13.1)

---
updated-dependencies:
- dependency-name: com.badlogicgames.gdx:gdx-backend-lwjgl3
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: gdx
- dependency-name: com.badlogicgames.gdx:gdx-freetype-platform
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: gdx
- dependency-name: com.badlogicgames.gdx:gdx
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: gdx
- dependency-name: com.badlogicgames.gdx:gdx-platform
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: gdx
- dependency-name: com.badlogicgames.gdx:gdx-backend-headless
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: gdx
- dependency-name: com.badlogicgames.gdx:gdx-freetype-platform
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: gdx
- dependency-name: com.badlogicgames.gdx:gdx
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: gdx
- dependency-name: com.badlogicgames.gdx:gdx-platform
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: gdx
- dependency-name: com.badlogicgames.gdx:gdx-backend-headless
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: gdx
...

Signed-off-by: dependabot[bot] <[email protected]>
@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label Jan 13, 2025
@hdescottes hdescottes merged commit c78ea78 into master Jan 13, 2025
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@dependabot dependabot bot deleted the dependabot/gradle/gdx-704602e653 branch January 13, 2025 18:24
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