Expose some PSP kernel structs in headers #20186
Merged
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Previously, these structs were hidden in their respective cpp files, so it was hard to display them in the debugger. This will be necessary for some features I want to add to the ImDebugger (inspect imports/exports of modules, etc).
That in turn will be needed for a planned investigation of trying to load certain modules supplied by games natively instead of HLE:ing them, now that we are able to decrypt any module (since a few years). Prime candidates for that is sceFont, scePsmf, scePsmfPlayer, sceJpeg, and possibly even sceMpeg in the long run, although will need to reverse engineer the low-level VideoCodec library for that.