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Neo-Engine

Game engine that I use as a playground for testing rendering ideas, and learning engine dev.

Demos

Base

  • ForwardPBR
  • Transparency sorting
  • Testing most engine features image

Deferred PBR

  • Deferred PBR
  • Directional shadows
  • Point light shadows
  • Specular IBL
  • Bloom
  • Autoexposure
  • Tonemapping
  • FXAA image

Compute

  • Compute shaders image

Fireworks

  • Compute shaders for sim
  • Geometry shaders for vis :(
  • PBR image

Cornell

image

Draw Stress

  • 10,000 entities image

Frustafitting

image

Normal Visualizer

  • Geometry shaders image

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Game engine that I use as a playground

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