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Ray Tracing in One Weekend, in Nim

Went through Peter Shirley's excellent Ray Tracing in One Weekend, but used Nim. The purpose of this excercise was to get superficially familiar with Nim as a programming language. The code is probably not at all idiomatic Nim, and it certainly doesn't dive into any advanced (or even intermediate) features, as it's still pretty much a 1:1 port of the original C++ version, but it was still fun to do in Nim, to get a basic feel of the ergonomics of the language.

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