Cypress default events are simulated. That means that all events like cy.click
or cy.type
are fired from javascript. That's why these events will be untrusted (event.isTrusted
will be false
) and they can behave a little different from real native events. But for some cases it can be impossible to use simulated events, for example to fill a native alert or copy to the clipboard. This plugin solves this problem.
Thanks to Chrome Devtools Protocol. Cypress is connecting to CDP for tasks like screenshots, this project is using the same connection to fire system events. Event firing system works literally like in puppeteer. And as a result unlocks such features like hovering and native focus management via Tab.
Cypress only. Really. Cypress itself can fire native events. The only limitation for real events – they work only in the chromium-based browser. That means that Firefox is not supported, at least for now.
Here is a simple test that can be written with native events:
it("tests real events", () => {
cy.get("input").realClick(); // perform a native real click on the field
cy.realType("cypress real event"); // fires native system keypress events and fills the field
cy.realPress("Tab"); // native tab click switches the focus
cy.get("input").realMouseDown(); // perform a native mouse press on the field
cy.get("input").realMouseUp(); // perform a native mouse release on the field
cy.focused().realHover(); // hovers over the new focused element
cy.contains("some text in the hovered popover");
});
Install npm package:
npm install cypress-real-events
yarn add cypress-real-events
Register new commands by adding this to your cypress/support/index.{js,ts}
file.
import "cypress-real-events/support";
If you are using typescript, also add the following to cypress/tsconfig.json
{
"compilerOptions": {
"types": ["cypress", "cypress-real-events"]
}
}
The idea of the commands – they should be as similar as possible to cypress default commands (like cy.type
), but starts with real
– cy.realType
.
Here is an overview of the available real event commands:
- cy.realClick
- cy.realHover
- cy.realPress
- cy.realTouch
- cy.realType
- cy.realSwipe
- cy.realMouseDown
- cy.realMouseUp
Fires native system click event.
cy.get("button").realClick();
cy.get("button").realClick(options);
Example:
cy.get("button").realClick({ position: "topLeft" }) // click on the top left corner of button
cy.get("body").realClick({ x: 100, y: 1240 }) // click by the x & y coordinates relative to the whole window
Options:
Optional
button: "none" | "left" | "right" | "middle" | "back" | "forward"Optional
pointer: "mouse" | "pen"Optional
x coordinate to click x: numberOptional
y coordinate to click y: numberOptional
position: "topLeft" | "top" | "topRight" | "left" | "center" | "right" | "bottomLeft" | "bottom" | "bottomRight"Optional
scrollBehavior: "center" | "top" | "bottom" | "nearest" | false
Make sure that
x
andy
has a bigger priority thanposition
.
Fires a real native hover event. Yes, it can test :hover
preprocessor.
cy.get("button").realHover();
cy.get("button").realHover(options);
Example:
cy.get("button").realHover({ position: "bottomLeft" }) // hovers over the bottom left corner of button
Options:
Optional
pointer: "mouse" | "pen"Optional
position: "topLeft" | "top" | "topRight" | "left" | "center" | "right" | "bottomLeft" | "bottom" | "bottomRight"Optional
scrollBehavior: "center" | "top" | "bottom" | "nearest" | false
Fires native press event. It can fire one key event or the "shortcut" like Shift+Control+M. Make sure that event is global, it means that it is required to firstly focus any control before firing this event.
cy.realPress("Tab"); // switch the focus for a11y testing
cy.realPress(["Alt", "Meta", "P"]) // Alt+(Command or Control)+P
cy.realPress(key);
cy.realPress(key, options);
Name | Type | Default value | Description |
---|---|---|---|
key |
string | string[] | - |
options |
- Optional pointer: "mouse" | "pen" |
{} |
Fires native system touch event.
cy.get("button").realTouch();
cy.get("button").realTouch(options);
cy.get("button").realTouch({ position: "topLeft" }) // touches the top left corner of button
cy.get("body").realTouch({ x: 100, y: 1240 }) // touches the x & y coordinates relative to the whole window
Options:
Optional
x: undefined | numberdefault
30Optional
y: undefined | false | truedefault
trueOptional
position: "topLeft" | "top" | "topRight" | "left" | "center" | "right" | "bottomLeft" | "bottom" | "bottomRight"Optional
radius: undefined | numberdefault
1Optional
radiusX: undefined | numberdefault
1Optional
radiusY: undefined | numberdefault
1
Runs a sequence of native press events (via cy.realPress
). This can be used to simulate real typing.
Make sure that type event is global. This means that it is not attached to any field.
cy.realType("type any text"); // type any text on the page
cy.get("input").focus();
cy.realType("some text {enter}"); // type into focused field
cy.realType(text);
cy.realType(text, options);
Name | Type | Default value | Description |
---|---|---|---|
text |
string | - | text to type. Should be around the same as cypress's type command argument (https://docs.cypress.io/api/commands/type.html#Arguments) |
options |
Options | {} |
Options:
Optional
delay: undefined | numberdefault
30Optional
log: undefined | false | truedefault
trueOptional
pressDelay: undefined | numberdefault
10
Runs a native swipe events. It means that touch events will be fired. Actually a sequence of touchStart
-> touchMove
-> touchEnd
. It can perfectly swipe drawers and other tools like this one.
Make sure to enable mobile viewport :)
cy.get('.element').realSwipe("toLeft"); // swipes from right to left
cy.get('.element').realSwipe("toRight"); // inverted
cy.realSwipe(direction);
cy.realSwipe(direction, options);
Name | Type | Default value | Description |
---|---|---|---|
direction |
`"toLeft" | "toTop" | "toRight" |
options |
Options | {} |
Options:
Optional
length: undefined | numberdefault
10Optional
x coordinate to touch x: numberOptional
y coordinate to touch y: numberOptional
touchPosition: "topLeft" | "top" | "topRight" | "left" | "center" | "right" | "bottomLeft" | "bottom" | "bottomRight"
Fires native system mouse down event.
cy.get("button").realMouseDown();
cy.get("button").realMouseDown(options);
Example:
cy.get("button").realMouseDown({ position: "topLeft" }) // click on the top left corner of button
Options:
Optional
pointer: "mouse" | "pen"Optional
position: "topLeft" | "top" | "topRight" | "left" | "center" | "right" | "bottomLeft" | "bottom" | "bottomRight"Optional
scrollBehavior: "center" | "top" | "bottom" | "nearest" | false
Fires native system mouse up event.
cy.get("button").realMouseUp();
cy.get("button").realMouseUp(options);
Example:
cy.get("button").realMouseUp({ position: "topLeft" }) // click on the top left corner of button
Options:
Optional
pointer: "mouse" | "pen"Optional
position: "topLeft" | "top" | "topRight" | "left" | "center" | "right" | "bottomLeft" | "bottom" | "bottomRight"Optional
scrollBehavior: "center" | "top" | "bottom" | "nearest" | false
One problem of the real native system events I need to mention – you will not get an error message if the event wasn't produced. Similar to selenium or playwright – if a javascript event was not fired you will not get a comprehensive error message.
So probably this package should not be used as a replacement of the cypress events, at least for the writing tests experience 🐨
The project is licensed under the terms of MIT license