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;This is an example launcher INI that is part of the PortableApps.com Template | ||
;It uses a standard Windows INI format, so any line starting with a semi-colon is treated as a comment | ||
;It is recommended that you use a coding text editor to edit this, preferably one with context highlighting | ||
;If editing with Notepad++, be sure you have turned off the option to add a BOM as it will break the INI | ||
;Full details: http://portableapps.com/manuals/PortableApps.comLauncher/ | ||
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[Launch] | ||
;This section details how an app is started and where it works | ||
;ProgramExecutable is the EXE to run to start the app relative to the UncivPortable\App directory | ||
ProgramExecutable=Unciv\x86\Unciv.exe | ||
;ProgramExecutable64 is an optional EXE to run if running on Windows 64-bit | ||
ProgramExecutable64=Unciv\x64\Unciv.exe | ||
;CommandLineArguments is an optional setting that will cause the above EXE to be launched with this string passed | ||
;CommandLineArguments=-settings=%PAL:DataDir%\ | ||
;WorkingDirectory is the directory that will be used when launching which other items will be relative to. Use should be avoided when possible as it will prevent passing multiple relative file locations via command line | ||
;WorkingDirectory=%PAL:DataDir%\ | ||
;DirectoryMoveOK indicates whether a directory can be moved to a different path rather than just supporting drive letter changes | ||
DirectoryMoveOK=yes | ||
;SupportsUNC indicates whether an app can run from a Windows UNC path, often referred to as a network path | ||
SupportsUNC=yes | ||
;RunAsAdmin indicates whether an app requires admin rights to run. This should generally be avoided when possible | ||
;Details: http://portableapps.com/manuals/PortableApps.comLauncher/ref/launcher.ini/launch.html#runasadmin | ||
;RunAsAdmin=try | ||
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[Activate] | ||
;This section lets the launcher know what functionality needs to be included. | ||
;IMPORTANT: Any changes to this section will require the launcher to be recompiled. | ||
;Registry indicates whether we will be reading or writing to the registry. If not, setting to false will make the launcher slightly smaller and cause it to start slightly faster. | ||
Registry=false | ||
;Java indicates whether the app needs Java to run | ||
Java=find | ||
;XML indicates whether the launcher will need to read or write to XML paths within settings files of the app. If not, setting to false will make the launcher slightly smaller and cause it to start slightly faster. | ||
;XML=true | ||
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[Environment] | ||
;This section lets the launcher know what environment variables need to be set. If not needed, this can be removed. | ||
;UncivExamplePath=%PAL:AppDir%\App\Unciv | ||
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;ENVIRONMENT VARIABLES FOR USE WITH DIRECTORIES AND FILES | ||
;These next sections deal with directory and file handling. For these, environment variable substitutions will apply | ||
;Environment variables: http://portableapps.com/manuals/PortableApps.comLauncher/ref/envsub.html#ref-envsub | ||
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;This is an example appinfo.ini that is part of the PortableApps.com Template | ||
;It uses a standard Windows INI format, so any line starting with a semi-colon is treated as a comment | ||
;It is recommended that you use a coding text editor to edit this | ||
;If editing with Notepad++, be sure you have turned off the option to add a BOM as it will break the INI | ||
;Full details on this file: https://portableapps.com/development/portableapps.com_format#appinfo | ||
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[Format] | ||
;This section is used by the PortableApps.com Installer and does not normally need to be edited | ||
Type=PortableAppsFormat | ||
Version=3.5 | ||
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[Details] | ||
;The app details that will be shown to the user and used by the PortableApps.com Platform | ||
;Name is the name of the app. Generally the normal name of the app with " Portable" added to the end | ||
Name=Unciv Portable | ||
;AppId is a unique id used by the Platform's updater and app store as well as the Installer | ||
AppId=UncivPortable | ||
;Publisher includes the name of the original publisher and the organization packaging if different | ||
Publisher=AppName Team & PortableApps.com | ||
;Homepage is the URL of the portable app's homepage which may differ from the app's main homepage | ||
Homepage=https://portableapps.com/development | ||
;Donate is the URL for donations to contribute money to help with development | ||
;Donate=AppName.com/donations | ||
;Category is the type of app. It is used by the Platform for organization. Valid entries are: Accessibility, Development, Education, Games, Graphics & Pictures, Internet, Music & Video, Office, Security or Utilities. Only these exact entries are accepted | ||
Category=Games | ||
;Description is a short description of the app. The app name should be omitted. Examples include: "Web browser", "Email client", etc | ||
Description=An open-source, mod-friendly Android+Desktop remake of Civ V | ||
;Language indicates how the installer will be built. If a single language, the installer will be built in that language. If Multilingual, a standard installer with all languages will be built. Generally, only Multilingual or English apps are released by PortableApps.com. A full list of languages is available | ||
Language=Multilingual | ||
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[License] | ||
;This section includes licensing details on the bundled app. | ||
;Shareable indicates whether an app may be shared from one user to another. Generally true except for commercial apps | ||
Shareable=true | ||
;OpenSource indicates whether an app is open source under an OSI license | ||
OpenSource=true | ||
;Freeware indicates whether an app is freeware and may be used with no charge to the user | ||
Freeware=true | ||
;CommercialUse indicates whether this app may legally be used in a business setting. Some freeware prohibits this | ||
CommercialUse=true | ||
;EULAVersion is the version of the license that comes with the app that the user must agree to before use. This is included as a file EULA.txt within the AppInfo directory. An EULA should *only* be used if the user is required to agree to it before installing. Each time a major change is made to the EULA (not just a formatting change) the version should be increased. Note that open source licenses (GPL, MIT, etc) do not need to be agreed to by the user and should not be included as an EULA.txt. | ||
;EULAVersion=1 | ||
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[Dependencies] | ||
;This section indicates to the launcher and platform what this app needs to function | ||
;See details at: https://portableapps.com/development/portableapps.com_format#appinfo | ||
UsesJava=yes | ||
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[Version] | ||
;PackageVersion is used by the installer and the updater. It must be in dotted quad X.X.X.X format for use by Windows. You must ensure that each successive version has a higher package version than the previous or it will not be treated as a newer version by the platform's updater. Generally, the PackageVersion is based on the DisplayVersion. So an app with version 3.5 will have a package version of 3.5.0.0. | ||
PackageVersion=3.13.10.0 | ||
;DisplayVersion is displayed to the user and used in naming the installer | ||
DisplayVersion=3.13.10 | ||
;Some example Display and Package versions | ||
;3.5 would be 3.5.0.0 | ||
;4.5a would be 4.5.1.0 | ||
;1.2 Dev Test 1 would be 1.1.99.1 Why? So we can have room to grow and still use 1.2.0.0 as the official stable release. Dev tests with 3 and 4 digit numbers can be indicated similarly. 4.5.1 Dev Test 1 would be 4.4.1.991 and 4.5.1.1 Dev Test 1 would be 4.5.0.991. | ||
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[Control] | ||
;This indicates to the platform how many icons a given app should have and how the app should be started. All official apps should generally have a single icon. The only exception is for office suites that include multiple big apps. See LibreOffice Portable for an example. | ||
Icons=1 | ||
;Start is the EXE that should be run to start the app | ||
Start=UnCivPortable.exe | ||
;BaseAppID is the app ID used by Windows for taskbar pinning | ||
;BaseAppID=%BASELAUNCHERPATH%\App\AppName\AppName.exe | ||
;BaseAppID64=%BASELAUNCHERPATH%\App\AppName64\AppName.exe |
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;This is an example installer.ini that is part of the PortableApps.com Template | ||
;It uses a standard Windows INI format, so any line starting with a semi-colon is treated as a comment | ||
;It is recommended that you use a coding text editor to edit this | ||
;If editing with Notepad++, be sure you have turned off the option to add a BOM as it will break the INI | ||
; | ||
;This file is not normally needed for the majority of apps. We recommend including it for any apps that must have user settings moved to App when running and back to Data when closed. That way, if Windows crashes/restarts or an unsafe eject is done and the user then upgrades the app without running it first so that the PA.c Launcher can clean up the data, no data is lost | ||
; | ||
;Full details on this file: https://portableapps.com/development/portableapps.com_format#installer | ||
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[DirectoriesToPreserve] | ||
;This indicates to the installer that these files will be preserved. We do this so that the fictitious portable configuration directory we handle in the example AppNamePortable.ini isn't lost if a crash and the upgrade occurs. | ||
PreserveDirectory1=App\Unciv\x86\SaveFiles | ||
PreserveDirectory2=App\Unciv\x86\mods | ||
PreserveDirectory3=App\Unciv\x86\music | ||
PreserveDirectory4=App\Unciv\x64\SaveFiles | ||
PreserveDirectory5=App\Unciv\x64\mods | ||
PreserveDirectory6=App\Unciv\x64\music | ||
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[FilesToPreserve] | ||
;This indicates to the installer that these files will be preserved. Wildcards are supported. We do this so that the fictitious portable configuration file we handle in the example AppNamePortable.ini isn't lost if a crash and the upgrade occurs. | ||
PreserveFile1=App\Unciv\x86\GameSettings.json | ||
PreserveFile2=App\Unciv\x86\mods\* | ||
PreserveFile3=App\Unciv\x86\music\* | ||
PreserveFile4=App\Unciv\x86\SaveFiles\* | ||
PreserveFile5=App\Unciv\x64\GameSettings.json | ||
PreserveFile6=App\Unciv\x64\mods\* | ||
PreserveFile7=App\Unciv\x64\music\* | ||
PreserveFile8=App\Unciv\x64\SaveFiles\* | ||
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[CheckRunning] | ||
CloseEXE=Unciv.exe | ||
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[DownloadFiles] | ||
AdditionalInstallSize=200M | ||
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DownloadURL=https://github.com/yairm210/Unciv/releases/download/3.13.10/Unciv-Windows64.zip | ||
DownloadName=Unciv-Windows64.zip | ||
DownloadFilename=Unciv-Windows64.zip | ||
DownloadMD5=97ca811ce33993bde28247b01d495b35 | ||
AdvancedExtract1To=App\Unciv\x64\ | ||
AdvancedExtract1Filter=** | ||
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Download2URL=https://github.com/yairm210/Unciv/releases/download/3.13.10/Unciv-Windows32.zip | ||
Download2Name=Unciv-Windows32.zip | ||
Download2Filename=Unciv-Windows32.zip | ||
DownloadMD5=12f69005f115b8dc29a836830fe08300 | ||
AdvancedExtract2To=App\Unciv\x86\ | ||
AdvancedExtract2Filter=** |
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# General note about the App directory | ||
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This directory contains files used by the portable app. | ||
They should generally not be accessed directly by users. | ||
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User data or settings should not be stored within the App | ||
directory or its sub-directories. Any data stored here | ||
will likely be deleted on upgrades. | ||
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# Specific Note about Unciv Data | ||
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All Unciv data lives next to its executable jar in the App directory due to how Unciv was built. | ||
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This data (game saves, music, mods, GameSettings.json, etc.) is not expected to be lost during an upgrade. Future releases of this portable app may move this data to a more PAF-compatible location (`UnCivPortable\Data` folder). |
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AdditionalParameters= | ||
DisableSplashScreen=false | ||
RunLocally=false | ||
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# The above options are explained in the included readme.txt | ||
# This INI file is an example only and is not used unless it is placed as described in the included readme.txt |
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