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Update formatting and infos
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petarov committed Aug 16, 2015
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13 changes: 6 additions & 7 deletions README.md
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Expand Up @@ -3,25 +3,24 @@ _.o0 SavageWheels 0o._

Savage Wheels is a 2D car crashing arcade game, where up to 2 to 4 vehicles take part in a deadly tournament.The goal is to eliminate the other derby contestants. Players may choose from a variety of vehicles, each with it's unique characteristics like speed, acceleration, armor, damage and driver. Various bonuses may be collected during the match to increase the vehicle speed and damage or to repair it.

Gameplay modes includes a campaign, hot-seat mode between two players or melee mode where other vehicles are controlled by a _fearsome_ game AI ;-).
Gameplay modes include a campaign, hot-seat mode between two players or melee mode where vehicles are controlled by a _fearsome_ game AI ;-).

All drivers have background stories which are uncovered in the campaign mode.


![alt text](http://i.imgur.com/09h8j1M.jpg "Gameplay screenshot")

# Running the game

* On *Windows* - Start the game by simply running the **savagewheels.exe** file.
* On *Linux* - It is **reqiured** that you have 'sdl 1.2' package already installed. Start the game by running the **savagewheels** binary or the **run.sh** script in case you get an error that *libfmodex.so* is missing.
* On *Windows* - Start the game by simply running the `savagewheels.exe` file.
* On *Linux* - It is reqiured that you have `sdl 1.2` and `sdl_mixer 1.2` packages already installed. Start the game by running the `savagewheels` binary.

You may also run the game in fullscreen mode by specifying *-fullscreen* on the command line.
You may also run the game in fullscreen mode by specifying `-fullscreen` on the command line.

# How to play

Please check the [Readme.html](http://htmlpreview.github.io/?https://github.com/petarov/savagewheels/blob/master/bin/Readme.html) for additional game information.

# Developers
# Build

Please check [HISTORY](HISTORY) for latest changes.

Expand All @@ -35,7 +34,7 @@ Please check [INSTALL](INSTALL.md) for how to compile the game.
* Sound (Compiled with SDL_mixer)
* [SDL_mixer](http://www.libsdl.org/projects/SDL_mixer/) - SDL_mixer is a sample multi-channel audio mixer library.
* [libmikmod](http://mikmod.shlomifish.org/) - Mikmod is a module player and library supporting many formats, including mod, s3m, it, and xm.
* Sound (Optionally compiled)
* Sound (Compiled with FMod Ex, Optional)
* [FMod Ex](http://www.fmod.org/fmod-sales.html) - Audio engine : FMOD Sound System by Firelight Technologies

# License
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