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Modified button pushes to be probabilities #22

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@snawara snawara commented Feb 14, 2017

Currently the network returns a value approximately between 0-1 and this is rounded to either push the button (1) or not (0). Instead, I tried truncating the value to between 0-1 and interpreting this as a probability. The probability is used by np.random.choice to pseudorandomly choose whether to press the buttons during each update, the resulting 0/1 is then sent as the controller instruction.

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snawara commented Feb 15, 2017

Thanks for your patience as I figure out git, etc. It looks like there is a conflict but it is only regarding a comment.

@kevinhughes27
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Hmm I tried to fix the conflicts but it didn't work 100%. I think you'll have to fix this locally

int(round(joystick[4])),
int(joystick[2]),
int(joystick[3]),
int(joystick[4])
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would it be possible to implement this as a single function call that we use here instead of round? I'd like to explore that rather than adding all this code into the main loop.

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