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fix documentation
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Romain Boisselle committed May 22, 2020
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4 changes: 2 additions & 2 deletions doc/android.adoc
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You can use Kodein-DI as-is in your Android project or use the util library `kodein-di-android`.

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4 changes: 2 additions & 2 deletions doc/configurable.adoc
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== Introduction
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4 changes: 2 additions & 2 deletions doc/core.adoc
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image::https://raw.githubusercontent.com/Kodein-Framework/Kodein-DI/{branch}/Kodein-DI-logo.png[KODEIN, 700, 233]

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4 changes: 2 additions & 2 deletions doc/getting-started.adoc
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Kodein-DI is a *Dependency Injection* library.
It allows you to bind your business unit interfaces with their implementation and thus having each business unit being independent.
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4 changes: 2 additions & 2 deletions doc/index.adoc
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= KODEIN-DI: Painless Dependency Injection: {version}
Salomon BRYS <salomon[email protected]>
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image::https://raw.githubusercontent.com/Kodein-Framework/Kodein-DI/{branch}/Kodein-DI-logo.png[KODEIN-DI, 700]

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4 changes: 2 additions & 2 deletions doc/jsr330.adoc
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== Introduction
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4 changes: 2 additions & 2 deletions doc/ktor.adoc
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You can use Kodein-DI as-is in your Ktor project, but you can level-up your game by using the libraries `kodein-di-framework-ktor-server-jvm` or `kodein-di-framework-ktor-server-controller-jvm`.

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4 changes: 2 additions & 2 deletions doc/migration-4to5.adoc
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This guide will help you migrate from Kodein 4 to Kodein 5+.

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4 changes: 2 additions & 2 deletions doc/migration-6to7.adoc
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This guide will help you migrate from Kodein-DI 6 to Kodein-DI 7+.

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4 changes: 2 additions & 2 deletions doc/tornadofx.adoc
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You can use Kodein-DI as-is in your TornadoFX project, but you can level-up your game by using the libraries `kodein-di-framework-tornadofx-jvm`.

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