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thelocalworkflow

Use at your own risk. These are internal workflow tools that don't all work, and you shouldn't trust them without knowing how to tinker with them yourself (and, obviously, perform loads of tests before you trust them in a production environment).

getting started

For our staff, the best place to get started learning is actually thesimpleworkflow. But when you want to get thelocalworkflow running on one of our machines, here are the steps . . .

set up basic environment

You'll need to make sure certain things are installed before going any further.

  1. install ffmpeg and ffprobe--we typically put them in ~/Development/_tools

  2. make sure that the path to the folder holding ffmpeg and ffprobe is in your PATH variable. If you type echo $PATH into the terminal, you should see /Users/ll/Development/_tools (with "ll" being whatever your user name is). If you don't see this, open/create a file called .bash_profile in your home directory:

    cd ~
    nano .bash_profile
    

    Once in there, add /Users/ll/Development/_tools to the $PATH variable:

    export PATH="/Users/ll/Development/_tools:$PATH"
    PS1='\W $ '
    
  3. make sure you have node installed (type node --version and see what happens). If it's not installed, use Homebrew to install it, or install it from the node website.

  4. make sure you have git installed (do you see anything when you type git --version?)--you can find it here.

clone thelocalworkflow

  1. open up Terminal and get into your Development folder if you have one (type cd ~/Development)--if you don't have one, type
    cd ~
    mkdir Development
    cd Development
    
  2. type git clone https://github.com/ll-dev-team/thelocalworkflow.git to clone the repository--it will create a new folder for thesimpleworkflow. (Alternatively, if you have your own github account you can click the "fork" icon to fork thesimpleworkflow and work on this fork--definitely do this if you want to play around with making changes)
  3. type cd thelocalworkflow to change directories and get into the root of thelocalworkflow app
  4. type npm install to install all the npm dependencies you'll need
  5. type atom . to open up the root folder and all of its contents in Atom (this will only work if you have Atom command line tools installed, but you should do this if you haven't already)
  6. create a file in the root directory of thesimpleworkflow called .env and add all your secret and machine-specific stuff, at a bare minimum, you'll need
    ROOT_DIR=/Users/XXX/Development/thelocalworkflow(orWhatever)
    BASE_DIR=/Users/XXX/Development/_output(orWhatever)
    FFPROBE_PATH=ffprobe(orWhatever)
    FFMPEG_PATH=ffmpeg(orWhatever)
    MONGODB_URL=GET_THE_URL_FOR_MONGODB_AND_ENTER_HERE
    MONGODB_URL_DEV=DB_URL_FOR_LOCAL_DEV
    SLACK_WEBHOOK_URL=GET_THE_URL_FOR_SLACK_WEBHOOK_AND_ENTER_HERE
    
    We don't want to share this stuff on github, so once you have the DB and SLACK urls, don't add them elsewhere in the code. The .env file is special, as it won't be tracked by git (which is why you need to recreate it, unlike everything else, which is all contained in the github repository).
  7. most currently existing functions are available by typing node thelocalworkflow + an argument or two. For example, node thelocalworkflow --rename + a folder name will rename all of your footage (if you've organized your folders according to our conventions), and it will generate .fcpxml that syncs all footage from our 4 main cameras. (Everything else just gets renamed). For more on the functions available through the command line, check out thelocalworkflow.js, which you'll find in the root directory.
  8. we are in the process of making some of these functions available through an html-interface (all running locally on localhost:3000). To play around with this, type npm start and then open a browser. One really useful page that's up and running is the markers-to-stills page, which will take in an .fcpxml file formatted according to the LL specs and send you back well-named stills, serving them up as a web preview for you and storing them in the public folder.

things to discover

We are a professional video team rather than a software development team, so everything here is pretty experimental. But we are happy to team up with friends to build useful tools together (if not necessarily ready-for-primetime products). Here are some of the elements of thelocalworkflow you might want to use or explore:

Markers to Stills

The file m2s.js contains the code we use to move from Final Cut markers to stills. The steps are as follows:

  1. in your Final Cut Event of choice, create a Project (a timeline) and load it up with all of your clips (don't edit them--just throw them all in back to back).
  2. in that timeline, watch the footage and insert markers (hitting "m") at any frame you'd like to save as a still
  3. export the .fcpxml file of either the project alone or of the event that contains it (either will work)
  4. run the script, either in the command line or through the web interface. For the command line option, type node thelocalworkflow --m2sf [path to your XML]. For the web-based interface, just type npm start to get the server running, then go to localhost:3000/m2s. You should be able to paste in the path to the xml file and run the script. NOTE: this is NOT an appropriate way to build this as a web app (and depends on the client and the server being the same actual machine, which is really not a thing to do). We are JUST giving our editors the ability to run the script without having to use the command line. The script will then run, and it will show you all of the stills you've just exported on an HTML page.

Rename and Sync

Our rename script works on folders that are structured according to our naming conventions. To get them to work, perform the following steps.

  1. Make a folder for the shoot with the ShootID as its title. The format for shoot ID's should be YYYYMMDD_[3 DIGIT COUNTER]_[PROJECT ID]_[SUBIDENTIFIER], for instance, for a Harvard Horizons rehearsal, it might be 20180301_007_HH_Rehearsal. You really do need to have four and EXACTLY FOUR elements separated by underscores, because the script will be looking for those elements and using them to general file names and other operations.
  2. Within the shoot folder, create subfolders for each individual camera, C300a, C300b, 5Da for instance.
  3. If there's anything you want renamed but NOT added to fcpxml generation (powerpoint files, extra audio files, etc.) you can add an underscore to the folder name, as in _H6Tr1.
  4. If you want to perform timecode-based sync operations, you'll need to define the array of cameras for which this is possible in tools/workflow_tools/shootprocessor.js. Right now this is a list of the cameras that are all connected by SDI cables in our studio:
    var syncCameras = ["C300a", "C300b", "C300c", "GH4a", "GH4"];
You can change this line to match your setup.
  1. Once this is done, you can run the script by typing node thelocalworkflow --rename [PATH TO YOUR FOLDER]. It will rename the files and sync up any files from any folder matching a string from the syncCameras array.

GIFs!

Our gif scripts are new and underdeveloped (and obviously not quite as essential as some others). But here's what we have so far:

  1. To create a GIF using the palette-generation workflow you may have read about in online tutorials on GIFs, type node thelocalworkflow --gif [path to your video file].
  2. To create a whole bunch of GIFs from a folder of short video files, use the command node the localworkflow --folderToGifs [your path].

Take a look at the code we have for io2gif and fcpxmlToGif---this is pretty experimental and broken, but the basic idea of io2gif is to be able to request a gif by identifying a segment of a longer video file, and the idea behind fcpxmlToGif is to be able to parse an xml file, look for any FCPX range selections with the keyword "gif", and then export each of these segments in animated gif form.

transcoding with ffmpeg

Compressor frequently causes us trouble, and we haven't had a crazy amount of luck automating large batches with it. So in /tools/scripts/transcode_sync you'll find the code we use to run transcoding operations.

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