GPU: Add integer color target clears #11347
Open
+174
−27
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Adds proper clearing of integer color formats using a Vulkan-like SDL_GPUClearColor union in place of SDL_FColor.
D3D backends will still need a shader path to support the full range of R32_UINT / R32_INT formats.
Also added 32-bit integer formats missing from some
SDL_sysgpu.h
helper functions.Existing Issue(s)
#11343