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Add an SDL_SetAppMetadata call at startup. #20

Add an SDL_SetAppMetadata call at startup.

Add an SDL_SetAppMetadata call at startup. #20

Workflow file for this run

name: Build
on: [push, pull_request]
jobs:
desktop:
name: ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
matrix:
platform:
- { name: Linux, os: ubuntu-latest }
- { name: Windows, os: windows-latest }
- { name: MacOS, os: macos-latest }
steps:
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: sdl3-head
- name: Get project sources
uses: actions/checkout@v4
- name: Configure (CMake)
run: cmake -B build ${{ matrix.platform.flags }} -DDOWNLOAD_DEPENDENCIES=OFF
- name: Build (CMake)
run: cmake --build build/
emscripten:
name: Emscripten
runs-on: ubuntu-latest
steps:
- name: Get project sources
uses: actions/checkout@v4
- uses: mymindstorm/setup-emsdk@master
- name: Configure (CMake)
run: emcmake cmake -B build ${{ matrix.platform.flags }} -DDOWNLOAD_DEPENDENCIES=ON
- name: Build (CMake)
run: cmake --build build/
android:
name: Android
runs-on: ubuntu-latest
steps:
- name: Get project sources
uses: actions/checkout@v4
- name: Download SDL3 Android Archive
env:
GH_TOKEN: ${{ github.token }}
run:
gh -R libsdl-org/SDL release download preview-3.1.3 -D android-project/app/libs -p '*.aar'
- name: Build gradle project
run: |
cd android-project
./gradlew -i assembleRelease