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ci: use windows-2025 runner which does not have gameinput.h issue #36

ci: use windows-2025 runner which does not have gameinput.h issue

ci: use windows-2025 runner which does not have gameinput.h issue #36

Workflow file for this run

name: Build
on: [push, pull_request]
jobs:
desktop:
name: ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
fail-fast: false
matrix:
platform:
- { name: Linux, os: ubuntu-latest }
- { name: Windows, os: windows-2025 }
- { name: MacOS, os: macos-latest }
steps:
- name: Set up SDL
id: sdl
uses: libsdl-org/setup-sdl@main
with:
version: sdl3-head
- name: Get project sources
uses: actions/checkout@v4
- name: Configure (CMake)
run: cmake -B build ${{ matrix.platform.flags }} -DDOWNLOAD_DEPENDENCIES=OFF
- name: Build (CMake)
run: cmake --build build/
emscripten:
name: Emscripten
runs-on: ubuntu-latest
steps:
- name: Get project sources
uses: actions/checkout@v4
- uses: mymindstorm/setup-emsdk@master
- name: Configure (CMake)
run: emcmake cmake -B build ${{ matrix.platform.flags }} -DDOWNLOAD_DEPENDENCIES=ON
- name: Build (CMake)
run: cmake --build build/
android:
name: Android
runs-on: ubuntu-latest
steps:
- name: Get project sources
uses: actions/checkout@v4
- name: Download SDL3 Android Archive
env:
GH_TOKEN: ${{ github.token }}
run: |
gh -R libsdl-org/SDL release download release-3.2.0 -p 'SDL3-devel-*-android.zip'
unzip "SDL3-devel-3.2.0-android.zip" -d android-project/app/libs SDL3-3.2.0.aar
- name: Setup required Java version
uses: actions/setup-java@v4
with:
distribution: 'temurin'
java-version: '17'
- name: Build gradle project
run: |
cd android-project
./gradlew -i assembleRelease