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SDL3/CategoryGPU: Updated.
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slouken authored and SDLWikiBot committed Dec 7, 2024
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Expand Up @@ -115,8 +115,7 @@ explaining this situation.

It is optimal for apps to pre-compile the shader formats they might use,
but for ease of use SDL provides a separate project,
[[SDL_gpu_shadercross](SDL_gpu_shadercross)](https://github.com/libsdl-org/SDL_gpu_shadercross)
, for performing runtime shader cross-compilation.
[SDL_shadercross](https://github.com/libsdl-org/SDL_shadercross), for performing runtime shader cross-compilation.

This is an extremely quick overview that leaves out several important
details. Already, though, one can see that GPU programming can be quite
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