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Updated project to make sure that it works in Unity 2019.1
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=== Sun Jun 30 17:04:59 2019 | ||
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Packages were changed. | ||
Update Mode: resetToDefaultDependencies | ||
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The following packages were added: | ||
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{ | ||
"dependencies": { | ||
"com.unity.ads": "2.0.8", | ||
"com.unity.analytics": "3.3.2", | ||
"com.unity.collab-proxy": "1.2.16", | ||
"com.unity.package-manager-ui": "2.1.2", | ||
"com.unity.purchasing": "2.0.6", | ||
"com.unity.textmeshpro": "2.0.1", | ||
"com.unity.timeline": "1.0.0", | ||
"com.unity.modules.ai": "1.0.0", | ||
"com.unity.modules.animation": "1.0.0", | ||
"com.unity.modules.assetbundle": "1.0.0", | ||
"com.unity.modules.audio": "1.0.0", | ||
"com.unity.modules.cloth": "1.0.0", | ||
"com.unity.modules.director": "1.0.0", | ||
"com.unity.modules.imageconversion": "1.0.0", | ||
"com.unity.modules.imgui": "1.0.0", | ||
"com.unity.modules.jsonserialize": "1.0.0", | ||
"com.unity.modules.particlesystem": "1.0.0", | ||
"com.unity.modules.physics": "1.0.0", | ||
"com.unity.modules.physics2d": "1.0.0", | ||
"com.unity.modules.screencapture": "1.0.0", | ||
"com.unity.modules.terrain": "1.0.0", | ||
"com.unity.modules.terrainphysics": "1.0.0", | ||
"com.unity.modules.tilemap": "1.0.0", | ||
"com.unity.modules.ui": "1.0.0", | ||
"com.unity.modules.uielements": "1.0.0", | ||
"com.unity.modules.umbra": "1.0.0", | ||
"com.unity.modules.unityanalytics": "1.0.0", | ||
"com.unity.modules.unitywebrequest": "1.0.0", | ||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0", | ||
"com.unity.modules.unitywebrequestaudio": "1.0.0", | ||
"com.unity.modules.unitywebrequesttexture": "1.0.0", | ||
"com.unity.modules.unitywebrequestwww": "1.0.0", | ||
"com.unity.modules.vehicles": "1.0.0", | ||
"com.unity.modules.video": "1.0.0", | ||
"com.unity.modules.vr": "1.0.0", | ||
"com.unity.modules.wind": "1.0.0", | ||
"com.unity.modules.xr": "1.0.0" | ||
} | ||
} |
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m_EditorVersion: 5.6.0f3 | ||
m_EditorVersion: 2019.1.8f1 | ||
m_EditorVersionWithRevision: 2019.1.8f1 (7938dd008a75) |
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...AT/ProjectSettings/UnityAdsSettings.asset → UnityNEAT/ProjectSettings/VFXManager.asset
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{ | ||
"m_SettingKeys": [ | ||
"VR Device Disabled", | ||
"VR Device User Alert" | ||
], | ||
"m_SettingValues": [ | ||
"False", | ||
"False" | ||
] | ||
} |
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