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[The MIT License](http://opensource.org/licenses/MIT) | ||
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Copyright © 2014-2015 Yotam Mann | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in | ||
all copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
THE SOFTWARE. |
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Tone.js is a Web Audio framework for creating interactive music in the browser. The architecture of Tone.js aims to be familiar to both musicians and audio programmers looking to create web-based audio applications. On the high-level, Tone offers common DAW (digital audio workstation) features like a global transport, prebuilt synths and effects, as well as presets for those synths and effects. For signal-processing programmers (coming from languages like Max/MSP), Tone provides a wealth of high performance, low latency building blocks and DSP modules to build your own synthesizers, effects, and complex control signals. | ||
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[Examples](http://tonenotone.github.io/Tone.js/examples/) | ||
[Examples](http://tonejs.org/examples/) | ||
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[API](http://tonejs.org/docs/Tone.html) | ||
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* [Hypercube by @eddietree](http://eddietree.github.io/hypercube/) | ||
* [randomcommander.io by Jake Albaugh](http://randomcommander.io/) | ||
* [Tone.js + NexusUI by taylorbf](http://taylorbf.github.io/Tone-Rack/) | ||
* [Solarbeat - Luke Twyman](http://www.whitevinyldesign.com/solarbeat/) | ||
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Using Tone.js? I'd love to hear it: [email protected] | ||
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# Performance | ||
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Tone.js uses very few ScriptProcessorNodes. Nearly all of the Tone Modules find a native Web Audio component workaround, making extensive use of the GainNode and WaveShaperNode especially, which enables Tone.js to work well on both desktop and mobile browsers. While the ScripProcessorNode is extremely powerful, it introduces a lot of latency and the potential for glitches more than any other node. | ||
Tone.js uses very few ScriptProcessorNodes. Nearly all of the Tone Modules find a native Web Audio component workaround, making extensive use of the GainNode and WaveShaperNode especially, which enables Tone.js to work well on both desktop and mobile browsers. While the ScriptProcessorNode is extremely powerful, it introduces a lot of latency and the potential for glitches more than any other node. | ||
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# References and Inspiration | ||
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