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28 changes: 28 additions & 0 deletions docs/src/Examples/EntitySpawning.md
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## Entity spawning

Assuming you created a component and registered it using the following rust snippets.

```rust,ignore
#[derive(Component, Reflect, Default)]
#[reflect(Component)]
pub struct MyType {
value: f32,
}
```

```rust,ignore
app.register_type::<MyType>();
```

In lua you can construct a MyType instance and attach it to an entity.

```lua
local MyType = types.MyType

function on_script_loaded()
local instance = construct(MyType, { value = 50.0 })
local entity = world.spawn()
world.insert_component(entity, MyType, instance)
print("Entity with component value: " .. world.get_component(entity, MyType).value)
end
```
1 change: 1 addition & 0 deletions docs/src/SUMMARY.md
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Expand Up @@ -12,6 +12,7 @@
- [Script ID Mapping](./Summary/script-id-mapping.md)
- [Script Systems](./ScriptSystems/introduction.md)
- [Examples](./Examples/introduction.md)
- [Entity spawning](./Examples/EntitySpawning.md)

# Scripting Reference

Expand Down