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  1. me-sample-interrupt me-sample-interrupt Public

    Sample code demonstrating how to send interrupts between the Media Engine and the Main CPU in both directions.

    C++

  2. me-sample-vme-csc me-sample-vme-csc Public

    PSP sample code for loading YCbCr planes from the main CPU to uncached memory, transferring them to the Media Engine's eDRAM, and processing RGB conversion via the VME. The converted output is writ…

    C++

  3. atomic-point-of-view atomic-point-of-view Public

    APoV, Atomic Point of View rendering project. Voxels raycaster able to generate pre-rendered voxel regions, supporting alpha blending, intented to be streamed as interactive volumetric data.

    C++ 1

  4. me-sample-gu me-sample-gu Public

    PSP's Media Engine sample code, demonstrating how to write and update a Ge list concurrently from both Cpu

    C++

  5. cloud-of-voxels cloud-of-voxels Public

    A CPU side voxels to pixels rendering (voxel raycaster) project. Using a process over an octree to accelerate the ray.

    C++ 4

  6. me-sample-lock me-sample-lock Public

    Basic sample code demonstrating how to use the hardware spinlock as a mutex between the main CPU and the Media Engine, enabling concurrent writing in cached memory.

    C++ 2