Pinned Loading
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me-sample-interrupt
me-sample-interrupt PublicSample code demonstrating how to send interrupts between the Media Engine and the Main CPU in both directions.
C++
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me-sample-vme-csc
me-sample-vme-csc PublicPSP sample code for loading YCbCr planes from the main CPU to uncached memory, transferring them to the Media Engine's eDRAM, and processing RGB conversion via the VME. The converted output is writ…
C++
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atomic-point-of-view
atomic-point-of-view PublicAPoV, Atomic Point of View rendering project. Voxels raycaster able to generate pre-rendered voxel regions, supporting alpha blending, intented to be streamed as interactive volumetric data.
C++ 1
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me-sample-gu
me-sample-gu PublicPSP's Media Engine sample code, demonstrating how to write and update a Ge list concurrently from both Cpu
C++
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cloud-of-voxels
cloud-of-voxels PublicA CPU side voxels to pixels rendering (voxel raycaster) project. Using a process over an octree to accelerate the ray.
C++ 4
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me-sample-lock
me-sample-lock PublicBasic sample code demonstrating how to use the hardware spinlock as a mutex between the main CPU and the Media Engine, enabling concurrent writing in cached memory.
C++ 2
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