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Update inputs to use the Unreal Input Mapping Project Settings. #4489
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…ovement issue with Manual Camera. Add functions to dynamically change keyboard shortcut help text.
…mentation to reflect change to default Help Text Shortcut.
@jonyMarino Can I get some assistance as to why the microsoft.AirSim (AirSimCI Ubuntu_1804) check is failing? I was able to package a Linux build on Windows using the Windows-Linux cross-compilation. |
Hi @niwc-jamelc, thank you for submitting this PR! The microsoft.AirSim (AirSimCI Ubuntu_1804) check is failing due to a packaging error, see the log below for the specific error it's failing on:
If you'd like to duplicate the packaging step of this check locally, you can see the command being run here: https://github.com/microsoft/AirSim/blob/master/pipelines/ci.yml#L49-L55 |
@zimmy87 Thank you for providing the build logs. In the meantime I installed ue 4.25.4 on linux and attempted to compile and package my airsim fork on linux. It was able to package successfully without errors. I will take a look at the build errors, but from a glance, it looks like it's throwing errors about source files that were not changed in my fork. |
@zimmy87 It appears I fixed the build errors in my pull request. There were some #includes missing for some Unreal classes used in the AirSim TextureShuffleActor class. |
Fixes: #2940
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Some users want to take advantage of Unreal's built in Input Settings. This branch modifies the appropriate cpp classes in the Unreal AirSim Plugin to allow this functionality.
How Has This Been Tested?
Screenshots (if appropriate):