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June 1, 2020

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@walbourn walbourn released this 02 Jun 07:17
  • New functions ComputeMeshlets and ComputeCullData for use with Direct3D 12 Mesh Shaders
  • Converted to typed enum bitmask flags (see this blog post for details on this potential breaking change)
    • ComputeNormals, Validate
  • Minor fix for degenerate cases in point-reps generation
  • CMake project updates

This version is also available on NuGet as version 2020.6.2