June 1, 2020
- New functions ComputeMeshlets and ComputeCullData for use with Direct3D 12 Mesh Shaders
- Converted to typed enum bitmask flags (see this blog post for details on this potential breaking change)
- ComputeNormals, Validate
- Minor fix for degenerate cases in point-reps generation
- CMake project updates
This version is also available on NuGet as version 2020.6.2