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The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!

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[Unity/C#] Making a RTS game

Mina Pêcheux - Since March 2021

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This repository contains the code for my on-going series of tutorials on how to make a real-time strategy (RTS) game in the well-known game engine Unity! Throughout this series of tutorials, I explore C# scripting for games, GUI building, event systems, behavior trees, sound optimization...

demo

You can find the list of all tutorials on Medium, or right below:

Known issues

About installing / upgrading

The project was written in Unity 2019.3. This implies that, when loading it up with more recent versions of Unity, you'll need to auto-upgrade the project. This usually goes without a hitch, but there is for now 1 bug that has been spotted by the followers and I:

  • FOV shader bug (thanks to @Oarcinae): upgrading to Unity 2019.4 might lead to unexpected behaviour for the FOV shader (because of pipeline render defaults changes); to fix the issue, you can try modifying the AlphaProjection.shader and comment out the line: #pragma exclude_renderers d3d11 gles (still an open issue #2, any help is welcome 🙂)

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The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!

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  • C# 97.2%
  • ShaderLab 2.8%