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WebGPURenderer: Only use HalfFloatType
for the framebuffer target if necessary.
#30392
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6ec855e
WebGPURenderer: Only use HalfFloatType for the framebuffer target if …
Mugen87 e11b469
Examples: Add tone mapping to custom lights demo.
Mugen87 ce13b86
Renderer: Avoid ping-pong effect with framebuffer targets.
Mugen87 443a718
Renderer: Clean up.
Mugen87 9539e31
Backend: Move `outputType` check.
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Side note: When using
UnsignedByteType
, it is in general recommended to use a sRGB storage format for the framebuffer for better storage precision (see https://stackoverflow.com/a/47098507/5250847). However, these framebuffer formats are buggy in WebGL and do not consistently work across all platforms.