- Seattle, WA
- @mak_pav
- in/maksym-pavlenko
Highlights
- Pro
Stars
Early stage of a new game engine, focusing on fully path-traced graphics.
Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
A Git-compatible VCS that is both simple and powerful
Caldera data set from Call of Duty®: Warzone™
A game engine built with Rust for unparalleled performance and a developer-friendly workflow
A bounding-volume hierarchy for in-game broad-phase collision detection
A port of Sebastian Aaltonen's `OffsetAllocator` to Rust
Unreal Engine Sky Atmosphere Rendering Technique
🗻 LSM-based embeddable key-value storage engine written in safe Rust
Bazel rules for generating Xcode projects.
Vulkan & OpenGL GPU profiler with `puffin` support
The superconsole crate provides a handler and building blocks for powerful, yet minimally intrusive TUIs. It is cross platform, supporting Windows 7+, Linux, and MacOS. Rustaceans who want to creat…
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
This is a list of game development resources I will be collecting
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.