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Early stage of a new game engine, focusing on fully path-traced graphics.

Rust 18 Updated Mar 2, 2025

NVIDIA RTX Mega Geometry SDK

C++ 110 5 Updated Mar 12, 2025

Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.

Python 348 11 Updated Feb 7, 2025

Simplified executable deployment

Rust 678 24 Updated Mar 24, 2025

A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.

C++ 247 6 Updated Mar 18, 2025

SH for HLSL 2021

C++ 221 4 Updated Mar 1, 2025

A Git-compatible VCS that is both simple and powerful

Rust 12,035 433 Updated Mar 29, 2025

Caldera data set from Call of Duty®: Warzone™

Python 1,052 77 Updated Aug 21, 2024

A game engine built with Rust for unparalleled performance and a developer-friendly workflow

Rust 66 5 Updated Mar 17, 2025

A bounding-volume hierarchy for in-game broad-phase collision detection

Rust 30 1 Updated Mar 1, 2025

A port of Sebastian Aaltonen's `OffsetAllocator` to Rust

Rust 402 9 Updated Jul 9, 2024
Rust 11 1 Updated Dec 16, 2024

Animation graphs in Bevy!

Rust 120 7 Updated Mar 27, 2025

Interpolation made easy.

Rust 165 36 Updated Oct 28, 2024

Unreal Engine Sky Atmosphere Rendering Technique

C++ 743 71 Updated Sep 11, 2022

🗻 LSM-based embeddable key-value storage engine written in safe Rust

Rust 936 37 Updated Mar 29, 2025

Bazel rules for generating Xcode projects.

Swift 556 92 Updated Mar 29, 2025

Deep learning at the speed of light.

Rust 1,526 90 Updated Mar 11, 2025

Embeddable physically based renderer

C++ 360 14 Updated Mar 26, 2025
Go 1,671 239 Updated Mar 21, 2025

An embedded key-value database in pure Rust

Rust 3,599 165 Updated Mar 22, 2025

Vulkan & OpenGL GPU profiler with `puffin` support

Rust 30 5 Updated Sep 3, 2024

The superconsole crate provides a handler and building blocks for powerful, yet minimally intrusive TUIs. It is cross platform, supporting Windows 7+, Linux, and MacOS. Rustaceans who want to creat…

Rust 494 15 Updated Mar 24, 2025

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

GLSL 2,175 580 Updated Mar 28, 2025

This is a list of game development resources I will be collecting

57 4 Updated May 26, 2020

Constant-time dynamic memory allocator in Rust

Rust 93 6 Updated Mar 25, 2025

3d transformation gizmo

Rust 239 69 Updated Nov 2, 2024

DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.

C++ 753 83 Updated Oct 8, 2024
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