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.idea | ||
cmake-build-debug | ||
CMakeLists.txt | ||
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build | ||
out |
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#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
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ifeq ($(strip $(DEVKITARM)),) | ||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") | ||
endif | ||
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TOPDIR ?= $(CURDIR) | ||
include $(DEVKITARM)/3ds_rules | ||
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# Your values. | ||
APP_TITLE := SRAU | ||
APP_DESCRIPTION := Samus Returns Amiibo Unlocker | ||
APP_AUTHOR := ev1l0rd (with tons of help from others) | ||
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TARGET := $(subst $e ,_,$(notdir $(APP_TITLE))) | ||
OUTDIR := out | ||
BUILD := build | ||
SOURCES := source | ||
INCLUDES := include | ||
ROMFS := romfs | ||
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# Path to the files | ||
# If left blank, will try to use "icon.png", "$(TARGET).png", or the default ctrulib icon, in that order | ||
ICON := meta/icon.png | ||
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BANNER_AUDIO := meta/audio.wav | ||
BANNER_IMAGE := meta/banner.png | ||
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RSF_PATH := meta/app.rsf | ||
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# If left blank, makerom will use the default Homebrew logo | ||
LOGO := | ||
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# If left blank, makerom will use default values (0xff3ff and CTR-P-CTAP, respectively) | ||
# Be careful if UNIQUE_ID is the same as other apps: it will overwrite the previously installed one | ||
UNIQUE_ID := 0xef101 | ||
PRODUCT_CODE := CTR-EV-SRAU | ||
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# Don't really need to change this | ||
ICON_FLAGS := nosavebackups,visible | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft | ||
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CFLAGS := -g -Wall -Wextra -O2 -mword-relocations \ | ||
-ffunction-sections \ | ||
$(ARCH) | ||
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revision := $(shell git describe --tags --match v[0-9]* --abbrev=8 | sed 's/-[0-9]*-g/-/') | ||
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS -D_GNU_SOURCE -DTITLE="\"$(APP_TITLE)\"" -DAUTHOR="\"$(APP_AUTHOR)\"" | ||
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 | ||
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ASFLAGS := -g $(ARCH) | ||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) | ||
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LIBS := -lctrud | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(CTRULIB) $(DEVKITPRO)/portlibs/armv6k | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(OUTDIR)/$(TARGET) | ||
export TOPDIR := $(CURDIR) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) | ||
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CC) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CXX) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
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export OFILES := $(addsuffix .o,$(BINFILES)) \ | ||
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \ | ||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) | ||
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
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ifeq ($(strip $(ICON)),) | ||
icons := $(wildcard *.png) | ||
ifneq (,$(findstring $(TARGET).png,$(icons))) | ||
export APP_ICON := $(TOPDIR)/$(TARGET).png | ||
else | ||
ifneq (,$(findstring icon.png,$(icons))) | ||
export APP_ICON := $(TOPDIR)/icon.png | ||
endif | ||
endif | ||
else | ||
export APP_ICON := $(TOPDIR)/$(ICON) | ||
endif | ||
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ifeq ($(strip $(NO_SMDH)),) | ||
export _3DSXFLAGS += --smdh=$(OUTPUT).smdh | ||
endif | ||
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ifneq ($(ROMFS),) | ||
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) | ||
endif | ||
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.PHONY: $(BUILD) clean all | ||
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#--------------------------------------------------------------------------------- | ||
all: 3dsx cia | ||
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3dsx: $(BUILD) $(OUTPUT).3dsx | ||
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cia : $(BUILD) $(OUTPUT).cia | ||
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#--------------------------------------------------------------------------------- | ||
$(BUILD): | ||
@mkdir -p $(OUTDIR) | ||
@[ -d "$@" ] || mkdir -p "$@" | ||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr $(BUILD) $(OUTDIR) | ||
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#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(NO_SMDH)),) | ||
$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh | ||
else | ||
$(OUTPUT).3dsx : $(OUTPUT).elf | ||
endif | ||
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#--------------------------------------------------------------------------------- | ||
MAKEROM ?= makerom | ||
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MAKEROM_ARGS := -elf "$(OUTPUT).elf" -rsf "$(RSF_PATH)" -banner "$(BUILD)/banner.bnr" -icon "$(BUILD)/icon.icn" -DAPP_TITLE="$(APP_TITLE)" -DAPP_PRODUCT_CODE="$(PRODUCT_CODE)" -DAPP_UNIQUE_ID="$(UNIQUE_ID)" | ||
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ifneq ($(strip $(LOGO)),) | ||
MAKEROM_ARGS += -logo "$(LOGO)" | ||
endif | ||
ifneq ($(strip $(ROMFS)),) | ||
MAKEROM_ARGS += -DAPP_ROMFS="$(ROMFS)" | ||
endif | ||
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$(OUTPUT).cia: $(OUTPUT).elf $(BUILD)/banner.bnr $(BUILD)/icon.icn | ||
$(MAKEROM) -f cia -o "$@" -target t -exefslogo $(MAKEROM_ARGS) | ||
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BANNERTOOL ?= bannertool | ||
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ifeq ($(suffix $(BANNER_IMAGE)),.cgfx) | ||
BANNER_IMAGE_ARG := -ci | ||
else | ||
BANNER_IMAGE_ARG := -i | ||
endif | ||
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ifeq ($(suffix $(BANNER_AUDIO)),.cwav) | ||
BANNER_AUDIO_ARG := -ca | ||
else | ||
BANNER_AUDIO_ARG := -a | ||
endif | ||
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$(BUILD)/banner.bnr : $(BANNER_IMAGE) $(BANNER_AUDIO) | ||
$(BANNERTOOL) makebanner $(BANNER_IMAGE_ARG) "$(BANNER_IMAGE)" $(BANNER_AUDIO_ARG) "$(BANNER_AUDIO)" -o "$@" | ||
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$(BUILD)/icon.icn : $(APP_ICON) | ||
$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -i "$(APP_ICON)" -f "$(ICON_FLAGS)" -o "$@" | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
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DEPENDS := $(OFILES:.o=.d) | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
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$(OUTPUT).elf : $(OFILES) | ||
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#--------------------------------------------------------------------------------- | ||
# you need a rule like this for each extension you use as binary data | ||
#--------------------------------------------------------------------------------- | ||
%.bin.o : %.bin | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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#--------------------------------------------------------------------------------- | ||
# rules for assembling GPU shaders | ||
#--------------------------------------------------------------------------------- | ||
define shader-as | ||
$(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@))) | ||
picasso -o $(CURBIN) $1 | ||
bin2s $(CURBIN) | $(AS) -o $@ | ||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h | ||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h | ||
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h | ||
endef | ||
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%.shbin.o : %.v.pica %.g.pica | ||
@echo $(notdir $^) | ||
@$(call shader-as,$^) | ||
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%.shbin.o : %.v.pica | ||
@echo $(notdir $<) | ||
@$(call shader-as,$<) | ||
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%.shbin.o : %.shlist | ||
@echo $(notdir $<) | ||
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file))) | ||
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-include $(DEPENDS) | ||
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#--------------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------------- |
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## SRAU | ||
[![Discord Guild](https://canary.discordapp.com/api/guilds/432597236057112604/widget.png?style=shield)](https://discord.gg/Q6jmQcV) | ||
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Samus Returns Amiibo Unlocker | ||
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Unlock amiibo-gated content for Samus Returns. | ||
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Includes a toggle for enabling Fusion mode. | ||
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## Usage | ||
Make sure you have Metroid II: Samus Returns installed for your console's region. Install the CIA or run the 3dsx. Then follow the instructions on screen. You can press START at any time to exit. | ||
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## Compiling | ||
Make sure the latest devKitPro is installed, then just run `make`. | ||
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## Known issues | ||
If you don't have SR installed or are trying to unlock a non-existing save file, the program will display an error message. | ||
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Doesn't unlock the Concept Galleries or the Sound Test (yet). | ||
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## Thanks to | ||
This homebrew application wouldn't have been possible without help from the following people: | ||
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* **LiquidFenrir**, for linking me to a guide to C that actually worked for me, helping me when I got stuck and just for being an awesome friend in general. Without him, I'd still be saying "well someday I'll start learning C and make a 3DS tool". | ||
* daedreth, for helping me with ctrulib and for testing on an install without SR installed. | ||
* All of the following people in one way or another for helping me keep being motivated to work on this, even if that was indirectly: astronautlevel, HM892, TurtleP, Phoenix, Derpta, Corin, bernardogiordano, Stary, Lily and any other folks I may have missed. Seriously, you guys are awesome. |
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